My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Balloon Princess Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Bandit Inferno Dragon
Giant Snowball
Fire Spirit Musketeer Skeleton Army Balloon Princess Inferno Dragon
Zap
Fire Spirit Skeleton Army Balloon Princess Bandit Inferno Dragon
Barbarian Barrel
Fire Spirit Musketeer Skeleton Army Princess Bandit
The Log
Fire Spirit Musketeer Skeleton Army Princess Bandit
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army Princess
Royal Delivery
Fire Spirit Musketeer Skeleton Army Balloon Princess Bandit Inferno Dragon
Fireball
Musketeer Skeleton Army Balloon Princess Bandit Inferno Dragon
Poison
Musketeer Skeleton Army Balloon Princess
Lightning
Musketeer Balloon Bandit Inferno Dragon
Rocket
Musketeer Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Skeleton Army Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Skeleton Army Princess Bandit Musketeer Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Skeleton Army Princess

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Bandit Inferno Dragon
Musketeer
Balloon Bandit
Rage
Balloon
Skeleton Army
Balloon
Rage Fire Spirit Musketeer Princess Bandit
Princess
Balloon
Bandit
Fire Spirit Musketeer Balloon
Inferno Dragon
Fire Spirit

Defense Synergies 0 6

Fire Spirit
Musketeer
Skeleton Army Bandit
Rage
Skeleton Army
Musketeer Princess Bandit Inferno Dragon
Balloon
Princess
Skeleton Army Bandit
Bandit
Musketeer Skeleton Army Princess
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Skeleton Army Inferno Dragon Musketeer Bandit
Skeleton Army Fire Spirit Musketeer Bandit Inferno Dragon
Skeleton Army Inferno Dragon Musketeer Bandit
Skeleton Army Princess
Skeleton Army Fire Spirit Musketeer Bandit
Musketeer Inferno Dragon Fire Spirit Princess
Musketeer Bandit
Inferno Dragon Musketeer Skeleton Army Princess
Skeleton Army Fire Spirit Musketeer Bandit
Skeleton Army Musketeer Princess Bandit
Musketeer Inferno Dragon Princess
Skeleton Army Fire Spirit Musketeer Bandit
Fire Spirit Skeleton Army Princess
Skeleton Army Inferno Dragon Bandit
Skeleton Army Bandit Inferno Dragon
Musketeer Skeleton Army
Fire Spirit Musketeer Skeleton Army Bandit
Fire Spirit Musketeer Princess Bandit Inferno Dragon
Musketeer Inferno Dragon
Skeleton Army Fire Spirit Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Bandit
Bandit Musketeer Inferno Dragon
Skeleton Army Bandit Musketeer
Skeleton Army Musketeer Bandit
Musketeer Skeleton Army Bandit Inferno Dragon
Fire Spirit Musketeer Princess
Skeleton Army Musketeer Bandit
Skeleton Army Inferno Dragon
Skeleton Army Bandit Inferno Dragon
Musketeer Skeleton Army Inferno Dragon
Inferno Dragon Musketeer
Skeleton Army
Skeleton Army Bandit
Musketeer Skeleton Army Princess
Skeleton Army Musketeer Inferno Dragon
Musketeer Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Bandit
Musketeer Princess Bandit
Bandit
Musketeer
Fire Spirit
Fire Spirit Musketeer Princess
Fire Spirit Musketeer Princess
Fire Spirit Princess
Bandit
Fire Spirit Musketeer
Musketeer Princess Bandit
Fire Spirit Musketeer Princess
Fire Spirit Musketeer Princess Bandit
Musketeer Princess Bandit
Princess Musketeer
Musketeer Princess Bandit
Musketeer Princess Bandit
Fire Spirit Musketeer Princess Bandit
Fire Spirit Princess
Musketeer
Princess
Musketeer
Musketeer
Fire Spirit Princess
Inferno Dragon
Musketeer Princess Bandit
Musketeer Princess Bandit
Musketeer Bandit
Fire Spirit Musketeer Princess
Musketeer
Musketeer Bandit
Princess
Princess
Fire Spirit Musketeer Skeleton Army Princess Bandit
Fire Spirit Musketeer Princess
Musketeer Princess
Musketeer Princess
Musketeer
Musketeer Princess
Musketeer Princess
Musketeer Princess Bandit
Inferno Dragon

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