My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Wizard Princess Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Princess Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Princess Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits
Giant Snowball
Archers Royal Recruits Princess
Zap
Archers Princess
Barbarian Barrel
Archers Royal Recruits Wizard Princess Royal Ghost Electro Wizard
The Log
Archers Royal Recruits Princess
Earthquake
Archers
Arrows
Archers Royal Recruits Princess
Royal Delivery
Archers Royal Recruits Wizard Princess Royal Ghost Electro Wizard
Fireball
Archers Wizard Princess Electro Wizard
Poison
Archers Royal Recruits Wizard Princess Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Princess Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tornado Princess Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Tornado Princess Royal Ghost Electro Wizard Wizard Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Tornado Princess Royal Ghost

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Recruits Royal Ghost Mega Knight
Royal Recruits
Archers Princess Royal Ghost Electro Wizard
Wizard
Tornado Royal Ghost Mega Knight
Tornado
Wizard Princess Mega Knight
Princess
Royal Recruits Tornado Royal Ghost Mega Knight
Royal Ghost
Archers Royal Recruits Wizard Princess Electro Wizard Mega Knight
Electro Wizard
Royal Recruits Royal Ghost Mega Knight
Mega Knight
Archers Wizard Tornado Princess Royal Ghost Electro Wizard

Defense Synergies 1 17

Archers
Royal Recruits Tornado Electro Wizard Mega Knight
Royal Recruits
Archers Tornado Princess
Wizard
Tornado Royal Ghost Electro Wizard Mega Knight
Tornado
Wizard Archers Royal Recruits Princess Electro Wizard Mega Knight
Princess
Royal Recruits Tornado Royal Ghost Mega Knight
Royal Ghost
Wizard Princess Electro Wizard Mega Knight
Electro Wizard
Archers Wizard Tornado Royal Ghost Mega Knight
Mega Knight
Archers Wizard Tornado Princess Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Electro Wizard
Royal Recruits Electro Wizard Mega Knight
Tornado Mega Knight Archers Royal Recruits Electro Wizard
Royal Recruits Electro Wizard Mega Knight
Royal Recruits Tornado Princess Mega Knight
Tornado Archers Royal Ghost Electro Wizard Mega Knight
Tornado Electro Wizard Archers Wizard Princess
Royal Recruits Electro Wizard Mega Knight
Royal Recruits Tornado Princess
Tornado Archers Royal Recruits Royal Ghost Electro Wizard Mega Knight
Archers Electro Wizard Royal Recruits Wizard Tornado Princess Royal Ghost Mega Knight
Archers Wizard Tornado Princess Electro Wizard
Royal Recruits Mega Knight Wizard Electro Wizard
Wizard Mega Knight Royal Recruits Tornado Princess Royal Ghost Electro Wizard
Royal Recruits Electro Wizard Mega Knight
Tornado Royal Recruits Electro Wizard Mega Knight
Wizard Mega Knight Royal Recruits Tornado Electro Wizard
Mega Knight Archers Royal Recruits Wizard Tornado Royal Ghost Electro Wizard
Wizard Tornado Archers Royal Recruits Princess Royal Ghost Electro Wizard Mega Knight
Royal Recruits Tornado Electro Wizard
Royal Recruits Wizard Royal Ghost Mega Knight Archers Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Archers Royal Ghost Electro Wizard
Electro Wizard Archers Wizard Royal Ghost Mega Knight
Royal Recruits Mega Knight Electro Wizard
Royal Recruits Mega Knight Tornado Electro Wizard
Royal Recruits Mega Knight
Wizard Archers Tornado Princess Electro Wizard
Royal Recruits Archers Electro Wizard
Mega Knight Royal Recruits
Royal Recruits Electro Wizard Mega Knight Tornado
Royal Recruits
Mega Knight Royal Recruits
Royal Recruits Mega Knight Tornado Electro Wizard
Royal Recruits Mega Knight Wizard
Royal Recruits Wizard Archers Princess Mega Knight
Royal Recruits Electro Wizard Archers Tornado
Mega Knight Archers Royal Recruits Wizard Princess Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Recruits Royal Ghost
Tornado Princess Royal Ghost Electro Wizard
Royal Recruits
Wizard Mega Knight
Wizard Tornado Princess
Archers Wizard Tornado Princess
Wizard Tornado Princess
Wizard Tornado
Tornado Electro Wizard
Royal Recruits Wizard Tornado Princess Electro Wizard
Archers Wizard Tornado Princess
Princess
Princess
Princess
Wizard Princess
Royal Recruits Wizard Princess Mega Knight
Tornado
Archers Wizard Princess Electro Wizard Mega Knight
Wizard Tornado Princess Mega Knight
Mega Knight
Wizard Tornado Princess
Tornado
Royal Recruits
Tornado Wizard Princess Mega Knight
Wizard Tornado Princess Royal Ghost Electro Wizard
Wizard Tornado Princess Mega Knight
Tornado
Archers Wizard Tornado Princess Electro Wizard
Electro Wizard Wizard
Wizard Mega Knight
Princess Electro Wizard
Mega Knight
Wizard Princess
Electro Wizard Archers Royal Recruits Princess
Archers Wizard Tornado Princess Electro Wizard
Wizard Princess Electro Wizard Mega Knight
Wizard Princess
Tornado
Royal Recruits Mega Knight
Royal Recruits Tornado Princess Electro Wizard
Tornado Princess Electro Wizard
Royal Recruits Tornado Princess Royal Ghost Electro Wizard Mega Knight
Wizard Mega Knight

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