My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Bad
Synergy
Bad
Versatility
Bad
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone
Giant Snowball
Fire Spirit Bats Clone
Zap
Fire Spirit Bats Clone
Barbarian Barrel
Fire Spirit Clone Magic Archer
The Log
Fire Spirit Clone
Earthquake
Elixir Collector Clone
Arrows
Fire Spirit Bats Clone
Royal Delivery
Fire Spirit Bats Clone Magic Archer
Fireball
Elixir Collector Clone Magic Archer
Poison
Bats Elixir Collector Clone Magic Archer
Lightning
Elixir Collector Magic Archer
Rocket
Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Elixir Collector Rage Clone Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bats Rage Clone Magic Archer Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Bats Rage

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Golem
Bats
Rage Clone Golem
Elixir Collector
Mirror
Magic Archer
Rage
Bats
Clone
Golem Bats Magic Archer
Golem
Clone Fire Spirit Bats Magic Archer
Magic Archer
Mirror Clone Golem

Defense Synergies 0 1

Fire Spirit
Bats
Elixir Collector
Mirror
Magic Archer
Rage
Clone
Golem
Magic Archer
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Bats
Fire Spirit Bats
Bats
Fire Spirit Bats Magic Archer
Bats Fire Spirit Magic Archer
Magic Archer
Fire Spirit
Bats Magic Archer
Bats Magic Archer
Fire Spirit Bats
Fire Spirit Bats Magic Archer
Bats
Fire Spirit Bats Magic Archer
Fire Spirit Bats Magic Archer
Fire Spirit Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Magic Archer
Bats
Bats
Fire Spirit Bats Magic Archer
Bats
Bats Magic Archer
Bats
Magic Archer
Bats Magic Archer
Bats Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Magic Archer
Magic Archer
Fire Spirit Magic Archer
Fire Spirit Bats Magic Archer
Fire Spirit Magic Archer
Fire Spirit Magic Archer
Fire Spirit Bats
Magic Archer
Fire Spirit Magic Archer
Fire Spirit Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Bats
Fire Spirit Magic Archer
Fire Spirit Magic Archer
Magic Archer
Fire Spirit Magic Archer
Magic Archer
Magic Archer
Magic Archer
Fire Spirit Bats Magic Archer
Bats
Magic Archer
Magic Archer
Magic Archer
Fire Spirit Bats Magic Archer
Fire Spirit Magic Archer
Magic Archer
Magic Archer
Bats Magic Archer
Bats Magic Archer
Magic Archer

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