My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Elixir Collector Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Witch
The Log
Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Elixir Collector Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Witch
Fireball
Hog Rider Elixir Collector Witch
Poison
Elixir Collector Witch
Lightning
Mini P.E.K.K.A Elixir Collector Witch Archer Queen
Rocket
Hog Rider Elixir Collector Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mini P.E.K.K.A Hog Rider Giant Witch Archer Queen Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Mini P.E.K.K.A Hog Rider

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Giant Mini P.E.K.K.A Witch
Arrows
Zap Hog Rider Giant Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Zap Arrows Hog Rider
Hog Rider
Zap Arrows Mini P.E.K.K.A Giant Witch Archer Queen
Giant
Zap Arrows Mini P.E.K.K.A Hog Rider Witch
Elixir Collector
Witch
Zap Hog Rider Giant
Archer Queen
Hog Rider

Defense Synergies 1 5

Zap
Mini P.E.K.K.A Arrows Witch Archer Queen
Arrows
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Witch
Hog Rider
Giant
Elixir Collector
Witch
Zap Mini P.E.K.K.A
Archer Queen
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Zap Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch
Arrows Mini P.E.K.K.A
Arrows Zap
Zap Arrows Witch
Zap Arrows
Mini P.E.K.K.A Witch Archer Queen
Mini P.E.K.K.A
Witch Zap Arrows
Arrows Zap Witch
Mini P.E.K.K.A Zap Witch
Zap Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Witch
Arrows Zap Witch
Zap Arrows Witch
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch
Zap Arrows Mini P.E.K.K.A
Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Zap
Mini P.E.K.K.A Witch
Arrows Zap Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch
Zap Arrows Archer Queen
Mini P.E.K.K.A Witch
Witch
Witch Zap Mini P.E.K.K.A Archer Queen
Arrows Zap Mini P.E.K.K.A Witch Archer Queen
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Archer Queen
Arrows
Zap Arrows
Zap Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A
Zap Arrows Witch
Arrows
Zap Arrows
Zap Arrows Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Zap Arrows Witch
Zap Witch
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Witch
Zap Arrows Witch Archer Queen
Arrows
Mini P.E.K.K.A
Arrows Zap
Zap Arrows Archer Queen
Archer Queen
Zap Witch Archer Queen
Zap Witch Archer Queen
Zap Witch Archer Queen

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