My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Three Musketeers Hunter Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Royal Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Three Musketeers Prince
Giant Snowball
Fire Spirit Three Musketeers
Zap
Fire Spirit Royal Giant Three Musketeers Prince
Barbarian Barrel
Electro Spirit Fire Spirit Three Musketeers Hunter
The Log
Electro Spirit Fire Spirit Royal Giant Three Musketeers Hunter Prince
Earthquake
Arrows
Electro Spirit Fire Spirit
Royal Delivery
Electro Spirit Fire Spirit Three Musketeers Hunter Prince
Fireball
Three Musketeers Hunter
Poison
Three Musketeers Hunter
Lightning
Three Musketeers Hunter Prince
Rocket
Three Musketeers Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Fireball Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Fireball Tornado Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Tornado Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Tornado Fireball Hunter Prince Royal Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Fire Spirit Tornado Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball
Fire Spirit
Royal Giant Three Musketeers Prince
Royal Giant
Fire Spirit Fireball Hunter Electro Spirit Tornado
Fireball
Royal Giant Tornado Electro Spirit
Three Musketeers
Fire Spirit Tornado
Tornado
Fireball Royal Giant Three Musketeers Hunter
Hunter
Royal Giant Tornado Prince
Prince
Fire Spirit Hunter

Defense Synergies 1 6

Electro Spirit
Hunter
Fire Spirit
Tornado
Royal Giant
Fireball
Tornado
Three Musketeers
Tornado
Tornado
Fireball Fire Spirit Three Musketeers Hunter Prince
Hunter
Electro Spirit Tornado Prince
Prince
Tornado Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Hunter Three Musketeers Prince
Three Musketeers Tornado Hunter Prince Fire Spirit
Three Musketeers Hunter Prince
Fireball Tornado Prince
Fireball Tornado Electro Spirit Fire Spirit Hunter
Three Musketeers Tornado Hunter Electro Spirit Fire Spirit Fireball
Electro Spirit Fireball
Three Musketeers Hunter Tornado Prince
Tornado Fire Spirit Hunter Prince
Electro Spirit Fireball Tornado Hunter
Three Musketeers Hunter Fireball Tornado
Hunter Prince Fire Spirit Fireball Three Musketeers
Fire Spirit Fireball Three Musketeers Electro Spirit Tornado Hunter Prince
Three Musketeers Hunter Prince
Tornado Fireball Three Musketeers Hunter Prince
Three Musketeers Fireball Tornado Hunter Prince
Fire Spirit Fireball Electro Spirit Three Musketeers Tornado Hunter Prince
Tornado Hunter Electro Spirit Fire Spirit Fireball
Three Musketeers Tornado Hunter Prince
Electro Spirit Fire Spirit Fireball Hunter Prince
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince
Fireball Hunter Prince
Hunter Prince
Hunter Prince Fireball Tornado
Three Musketeers Hunter Prince
Fire Spirit Fireball Electro Spirit Three Musketeers Tornado Hunter
Prince Fireball Hunter
Hunter Prince
Electro Spirit Fireball Tornado Prince
Three Musketeers
Hunter Prince
Fireball Tornado Prince
Prince Fireball Three Musketeers Hunter
Fireball Three Musketeers
Electro Spirit Fireball Three Musketeers Tornado Hunter Prince
Electro Spirit Fireball Hunter
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado
Fireball
Fireball Prince
Fireball Fire Spirit
Fireball Electro Spirit Fire Spirit Tornado Hunter
Fire Spirit Tornado
Fireball Fire Spirit Tornado Hunter
Fireball Tornado
Fire Spirit Fireball Three Musketeers Tornado Prince
Fireball Tornado Prince
Fireball Fire Spirit Tornado
Fire Spirit Fireball Three Musketeers Hunter
Fireball
Fireball Prince
Fireball Three Musketeers Hunter
Fireball Three Musketeers
Fireball Three Musketeers Tornado
Fire Spirit Fireball Three Musketeers Hunter Prince
Fire Spirit Fireball Tornado
Fireball Prince
Fireball Tornado
Tornado Prince
Fireball
Tornado Electro Spirit Fire Spirit Fireball Hunter
Fireball Tornado Hunter
Fireball Tornado Prince
Fireball Tornado
Fire Spirit Fireball Tornado Hunter
Electro Spirit Fireball
Fireball
Fireball Hunter
Electro Spirit Fireball
Prince
Fireball
Electro Spirit Fire Spirit Fireball Prince
Fireball Fire Spirit Three Musketeers Tornado Hunter
Fireball
Fireball Three Musketeers Hunter Prince
Fireball
Fireball Tornado
Three Musketeers Prince
Electro Spirit Fireball Tornado
Fireball Tornado
Fireball Tornado Prince
Prince
Fireball

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