My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Bad
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Baby Dragon Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Royal Hogs Goblin Barrel
Giant Snowball
Spear Goblins Barbarians Royal Hogs Goblin Barrel Baby Dragon
Zap
Spear Goblins Royal Giant Royal Hogs Goblin Barrel
Barbarian Barrel
Spear Goblins Barbarians Royal Hogs Goblin Barrel
The Log
Spear Goblins Barbarians Royal Giant Royal Hogs Goblin Barrel
Earthquake
Spear Goblins Barbarians Royal Hogs Goblin Barrel
Arrows
Spear Goblins Royal Hogs Goblin Barrel
Royal Delivery
Spear Goblins Barbarians Royal Hogs Goblin Barrel Baby Dragon Mother Witch
Fireball
Barbarians Royal Hogs Goblin Barrel Baby Dragon Mother Witch
Poison
Spear Goblins Barbarians Royal Hogs Mother Witch
Lightning
Baby Dragon Mother Witch
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Barrel Baby Dragon Mother Witch Golden Knight Barbarians Royal Hogs Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Goblin Barrel Baby Dragon Mother Witch

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Royal Giant Royal Hogs Baby Dragon
Barbarians
Royal Giant
Goblin Barrel Mother Witch Spear Goblins Baby Dragon
Royal Hogs
Mother Witch Spear Goblins Goblin Barrel
Goblin Barrel
Spear Goblins Royal Giant Royal Hogs Baby Dragon Golden Knight
Baby Dragon
Spear Goblins Royal Giant Goblin Barrel
Mother Witch
Royal Giant Royal Hogs
Golden Knight
Goblin Barrel

Defense Synergies 0 5

Spear Goblins
Barbarians Baby Dragon Golden Knight
Barbarians
Spear Goblins
Royal Giant
Royal Hogs
Goblin Barrel
Baby Dragon
Spear Goblins Mother Witch
Mother Witch
Baby Dragon Golden Knight
Golden Knight
Spear Goblins Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Baby Dragon Golden Knight
Barbarians
Barbarians
Barbarians
Barbarians
Spear Goblins Baby Dragon Mother Witch
Spear Goblins Baby Dragon
Barbarians Baby Dragon Golden Knight
Barbarians
Spear Goblins Barbarians
Barbarians Mother Witch Spear Goblins Baby Dragon
Spear Goblins Baby Dragon
Barbarians
Barbarians Baby Dragon Golden Knight
Barbarians
Barbarians
Barbarians
Spear Goblins Barbarians Baby Dragon Golden Knight
Baby Dragon Spear Goblins Barbarians Mother Witch
Barbarians
Spear Goblins Barbarians Baby Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins
Baby Dragon
Barbarians Spear Goblins Golden Knight
Barbarians
Barbarians
Mother Witch Baby Dragon
Spear Goblins Barbarians
Barbarians
Spear Goblins Barbarians Baby Dragon
Barbarians
Barbarians Golden Knight
Barbarians
Barbarians Golden Knight
Barbarians Baby Dragon
Barbarians Spear Goblins Baby Dragon Golden Knight
Barbarians Baby Dragon Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Golden Knight
Baby Dragon Golden Knight
Baby Dragon
Barbarians
Baby Dragon
Mother Witch Spear Goblins Baby Dragon
Baby Dragon
Baby Dragon
Golden Knight
Golden Knight
Baby Dragon
Baby Dragon Golden Knight
Baby Dragon
Baby Dragon
Spear Goblins Baby Dragon Golden Knight
Baby Dragon
Baby Dragon
Baby Dragon Mother Witch Golden Knight
Baby Dragon
Barbarians Baby Dragon
Mother Witch Baby Dragon
Baby Dragon Golden Knight
Baby Dragon Golden Knight
Baby Dragon Golden Knight
Baby Dragon Mother Witch
Spear Goblins Barbarians
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Golden Knight
Baby Dragon Golden Knight

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