My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Bandit
Giant Snowball
Barbarians Skeleton Army
Zap
Royal Giant Inferno Tower Skeleton Army Bandit
Barbarian Barrel
Barbarians Inferno Tower Skeleton Army Bandit
The Log
Barbarians Royal Giant Skeleton Army Bandit
Earthquake
Barbarians Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Skeleton Army Bandit
Fireball
Barbarians Inferno Tower Skeleton Army Bandit
Poison
Barbarians Inferno Tower Skeleton Army
Lightning
Inferno Tower Bandit
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Skeleton Army Bandit Poison Barbarians Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Giant Snowball Skeleton Army Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Snowball Royal Giant Poison Bandit
Giant Snowball
Zap Barbarians Royal Giant Poison Bandit
Barbarians
Giant Snowball
Royal Giant
Poison Zap Giant Snowball Bandit
Inferno Tower
Skeleton Army
Poison
Royal Giant Zap Giant Snowball
Bandit
Zap Giant Snowball Royal Giant

Defense Synergies 1 14

Zap
Giant Snowball Barbarians Inferno Tower Skeleton Army Poison Bandit
Giant Snowball
Zap Barbarians Inferno Tower Poison Bandit
Barbarians
Zap Giant Snowball Skeleton Army
Royal Giant
Inferno Tower
Skeleton Army Zap Giant Snowball Poison Bandit
Skeleton Army
Inferno Tower Zap Barbarians Bandit
Poison
Zap Giant Snowball Inferno Tower
Bandit
Zap Giant Snowball Inferno Tower Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Barbarians Inferno Tower Skeleton Army Zap Bandit
Barbarians Inferno Tower Skeleton Army Giant Snowball Bandit
Barbarians Inferno Tower Skeleton Army Bandit
Barbarians Skeleton Army Poison
Skeleton Army Zap Giant Snowball Bandit
Giant Snowball Inferno Tower Zap Poison
Zap Barbarians Inferno Tower Poison Bandit
Barbarians Inferno Tower Skeleton Army
Skeleton Army Giant Snowball Barbarians Inferno Tower Bandit
Barbarians Skeleton Army Poison Zap Giant Snowball Bandit
Inferno Tower Zap Giant Snowball Poison
Barbarians Inferno Tower Skeleton Army Zap Giant Snowball Bandit
Skeleton Army Zap Giant Snowball Barbarians Poison
Barbarians Inferno Tower Skeleton Army Bandit
Barbarians Inferno Tower Skeleton Army Zap Giant Snowball Bandit
Barbarians Inferno Tower Skeleton Army Poison
Zap Giant Snowball Barbarians Skeleton Army Bandit
Zap Giant Snowball Poison Barbarians Bandit
Barbarians Inferno Tower
Skeleton Army Giant Snowball Barbarians Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Giant Snowball Inferno Tower Bandit
Poison Bandit Zap Giant Snowball
Barbarians Skeleton Army Bandit Zap Inferno Tower
Skeleton Army Zap Barbarians Inferno Tower Bandit
Barbarians Inferno Tower Skeleton Army Bandit
Poison Zap Giant Snowball
Skeleton Army Barbarians Inferno Tower Bandit
Inferno Tower Barbarians Skeleton Army
Zap Giant Snowball Barbarians Inferno Tower Skeleton Army Poison Bandit
Inferno Tower Barbarians Skeleton Army
Barbarians Inferno Tower
Skeleton Army Zap Giant Snowball Barbarians Poison
Barbarians Skeleton Army Inferno Tower Bandit
Barbarians Skeleton Army
Barbarians Inferno Tower Skeleton Army Zap Poison
Poison Zap Giant Snowball Barbarians Inferno Tower
Zap Giant Snowball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Zap Giant Snowball Bandit
Poison Bandit
Barbarians Poison
Poison Zap Giant Snowball
Poison Zap Giant Snowball
Poison
Poison Zap Giant Snowball
Poison Zap Giant Snowball Bandit
Giant Snowball Poison
Poison Zap Bandit
Poison Zap Giant Snowball
Poison Giant Snowball Bandit
Poison Bandit
Zap Giant Snowball Poison
Zap Giant Snowball Poison Bandit
Poison Bandit
Giant Snowball Poison
Zap Giant Snowball Poison Bandit
Zap Giant Snowball Poison
Poison
Giant Snowball Poison
Zap Giant Snowball Barbarians Poison
Zap Giant Snowball Poison
Poison Zap Giant Snowball Bandit
Zap Giant Snowball Poison Bandit
Poison Zap Bandit
Poison Zap Giant Snowball
Zap Giant Snowball Poison
Giant Snowball
Poison Zap Giant Snowball Bandit
Zap Giant Snowball Poison
Giant Snowball Poison
Zap Barbarians Skeleton Army Bandit
Poison Zap Giant Snowball
Poison
Zap Giant Snowball Poison
Zap Giant Snowball Poison
Zap Giant Snowball Poison
Zap Giant Snowball Poison
Poison Zap Giant Snowball Bandit

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