My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Musketeer Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Goblin Barrel Guards
Giant Snowball
Fire Spirit Bats Musketeer Goblin Barrel Guards Princess
Zap
Fire Spirit Bats Royal Giant Goblin Barrel Guards Princess
Barbarian Barrel
Fire Spirit Musketeer Goblin Barrel Guards Princess
The Log
Fire Spirit Royal Giant Musketeer Goblin Barrel Guards Princess
Earthquake
Goblin Barrel Guards
Arrows
Fire Spirit Bats Goblin Barrel Guards Princess
Royal Delivery
Fire Spirit Bats Musketeer Goblin Barrel Guards Princess
Fireball
Musketeer Goblin Barrel Princess
Poison
Bats Musketeer Guards Princess
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Goblin Barrel Guards Void Princess Musketeer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Goblin Barrel Guards

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Goblin Barrel
Bats
Royal Giant Goblin Barrel
Royal Giant
Fire Spirit Bats Goblin Barrel Musketeer Guards Void Princess
Musketeer
Royal Giant
Goblin Barrel
Royal Giant Fire Spirit Bats Guards Princess
Guards
Royal Giant Goblin Barrel
Void
Royal Giant
Princess
Royal Giant Goblin Barrel

Defense Synergies 1 2

Fire Spirit
Bats
Musketeer
Royal Giant
Musketeer
Guards Bats
Goblin Barrel
Guards
Musketeer Princess
Void
Princess
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Void
Bats Musketeer
Fire Spirit Bats Musketeer Void
Bats Musketeer Guards
Princess
Fire Spirit Bats Musketeer Guards
Bats Musketeer Fire Spirit Void Princess
Musketeer Void
Musketeer Princess
Guards Fire Spirit Musketeer
Bats Guards Musketeer Princess
Musketeer Bats Princess
Fire Spirit Bats Musketeer Guards
Fire Spirit Bats Guards Princess
Bats Musketeer
Fire Spirit Bats Musketeer Guards
Fire Spirit Bats Musketeer Guards Princess
Musketeer
Fire Spirit Bats Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Void
Void Musketeer
Guards Bats Musketeer
Guards Bats Musketeer
Musketeer Guards
Fire Spirit Bats Musketeer Princess
Guards Bats Musketeer Void
Void Bats
Musketeer Guards
Bats Musketeer Guards
Guards Void
Guards
Musketeer Princess
Guards Bats Musketeer
Bats Musketeer Princess
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Musketeer Guards
Void Musketeer Princess
Void
Musketeer Guards Void
Fire Spirit
Fire Spirit Bats Musketeer Princess
Fire Spirit Musketeer Princess
Fire Spirit Princess
Void
Fire Spirit Bats Musketeer Guards Void
Void Musketeer Princess
Void Fire Spirit Musketeer Princess
Fire Spirit Musketeer Void Princess
Musketeer Void Princess
Princess Musketeer
Musketeer Princess
Musketeer Princess
Bats
Void Fire Spirit Musketeer Princess
Fire Spirit Void Princess
Musketeer Void
Void Princess
Void Musketeer
Musketeer Void
Fire Spirit Princess
Void Musketeer Princess
Void Musketeer Princess
Void Musketeer
Fire Spirit Bats Musketeer Void Princess
Bats Musketeer Guards Void
Void
Void Musketeer
Void Princess
Princess
Fire Spirit Bats Musketeer Guards Void Princess
Fire Spirit Musketeer Princess
Void Musketeer Princess
Musketeer Princess
Void
Musketeer
Bats Musketeer Guards Princess
Bats Musketeer Void Princess
Void Musketeer Princess
Void
Void

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