My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant Mighty Miner
Giant Snowball
Bats Archers Mighty Miner
Zap
Bats Archers Royal Giant Mighty Miner
Barbarian Barrel
Archers
The Log
Archers Royal Giant Mini P.E.K.K.A
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Mini P.E.K.K.A
Fireball
Archers Mighty Miner
Poison
Bats Archers
Lightning
Mini P.E.K.K.A Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Archers Arrows Mini P.E.K.K.A Mighty Miner Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Archers Arrows

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Mini P.E.K.K.A
Giant Snowball
Archers Royal Giant Mega Knight Mighty Miner
Archers
Giant Snowball Arrows Royal Giant Mini P.E.K.K.A Mega Knight
Arrows
Royal Giant Archers Mini P.E.K.K.A Mega Knight Mighty Miner
Royal Giant
Bats Arrows Giant Snowball Archers
Mini P.E.K.K.A
Bats Archers Arrows Mega Knight
Mega Knight
Bats Giant Snowball Archers Arrows Mini P.E.K.K.A
Mighty Miner
Giant Snowball Arrows

Defense Synergies 2 9

Bats
Giant Snowball Mini P.E.K.K.A Mega Knight
Giant Snowball
Mega Knight Bats Archers Mini P.E.K.K.A Mighty Miner
Archers
Giant Snowball Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Bats Giant Snowball Archers Arrows
Mega Knight
Giant Snowball Arrows Bats Archers
Mighty Miner
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Bats Mega Knight
Mini P.E.K.K.A Mega Knight Bats Giant Snowball Archers
Mini P.E.K.K.A Bats Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Bats Giant Snowball Archers Mega Knight
Bats Giant Snowball Archers Arrows
Arrows Mega Knight
Mini P.E.K.K.A Mighty Miner
Giant Snowball Archers Mini P.E.K.K.A Mega Knight
Bats Archers Giant Snowball Arrows Mega Knight
Arrows Bats Giant Snowball Archers
Mini P.E.K.K.A Mega Knight Bats Giant Snowball
Mega Knight Bats Giant Snowball Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Giant Snowball Mini P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Mini P.E.K.K.A
Arrows Mega Knight Bats Giant Snowball Archers
Giant Snowball Arrows Bats Archers Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Giant Snowball Archers Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Giant Snowball Archers
Giant Snowball Archers Arrows Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats
Mini P.E.K.K.A Mega Knight Mighty Miner
Arrows Bats Giant Snowball Archers
Mini P.E.K.K.A Bats Archers
Mini P.E.K.K.A Mega Knight Mighty Miner
Mega Knight Bats Giant Snowball Mini P.E.K.K.A
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Giant Snowball Arrows
Mini P.E.K.K.A Mega Knight
Archers Mega Knight
Bats Archers Mini P.E.K.K.A Mighty Miner
Bats Arrows Mega Knight Giant Snowball Archers Mini P.E.K.K.A Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Giant Snowball
Arrows
Arrows
Giant Snowball Arrows Mega Knight
Arrows Bats Giant Snowball
Archers Arrows
Arrows Giant Snowball
Arrows Giant Snowball
Bats Giant Snowball Mini P.E.K.K.A
Arrows
Giant Snowball Archers Arrows
Giant Snowball
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows Mega Knight
Giant Snowball Arrows
Bats Mini P.E.K.K.A
Giant Snowball Archers Arrows Mini P.E.K.K.A Mega Knight
Giant Snowball Arrows Mega Knight
Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Mega Knight
Arrows Giant Snowball
Giant Snowball Arrows Mega Knight
Arrows
Bats Giant Snowball Archers Arrows
Bats Giant Snowball
Giant Snowball Mini P.E.K.K.A
Giant Snowball Arrows Mega Knight
Giant Snowball Arrows
Mighty Miner Mega Knight
Giant Snowball Arrows
Bats Archers
Giant Snowball Archers Arrows
Arrows
Mini P.E.K.K.A Mega Knight
Arrows Giant Snowball
Giant Snowball Arrows
Mega Knight
Bats Giant Snowball
Bats Giant Snowball
Giant Snowball Mega Knight

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