My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Battle Ram Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Valkyrie Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Battle Ram Sparky
Giant Snowball
Goblins Bats Battle Ram Baby Dragon
Zap
Goblins Bats Royal Giant Battle Ram Sparky
Barbarian Barrel
Goblins Valkyrie Battle Ram Sparky
The Log
Goblins Royal Giant Battle Ram Sparky
Earthquake
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Valkyrie Battle Ram Baby Dragon Sparky
Fireball
Battle Ram Baby Dragon Sparky
Poison
Bats Sparky
Lightning
Valkyrie Battle Ram Baby Dragon Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Battle Ram Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Valkyrie Battle Ram Baby Dragon Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bats Arrows Valkyrie

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Valkyrie Battle Ram Baby Dragon
Bats
Royal Giant Valkyrie Battle Ram Baby Dragon Sparky
Arrows
Royal Giant Sparky Battle Ram
Royal Giant
Bats Arrows Goblins Baby Dragon Sparky
Valkyrie
Bats Goblins Battle Ram Baby Dragon Sparky
Battle Ram
Goblins Bats Arrows Valkyrie Baby Dragon
Baby Dragon
Goblins Bats Royal Giant Valkyrie Battle Ram Sparky
Sparky
Arrows Bats Royal Giant Valkyrie Baby Dragon

Defense Synergies 0 7

Goblins
Bats
Valkyrie Baby Dragon Sparky
Arrows
Valkyrie Sparky
Royal Giant
Valkyrie
Bats Arrows Baby Dragon Sparky
Battle Ram
Baby Dragon
Bats Valkyrie
Sparky
Bats Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Sparky
Sparky Goblins Bats Valkyrie
Sparky Goblins Bats Valkyrie
Sparky Goblins Bats Valkyrie
Arrows Valkyrie Sparky
Arrows Goblins Bats Valkyrie Baby Dragon
Bats Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Sparky
Sparky Goblins
Goblins Valkyrie Sparky
Goblins Bats Valkyrie Arrows Baby Dragon
Arrows Bats Baby Dragon
Sparky Bats Valkyrie
Valkyrie Sparky Goblins Bats Arrows Baby Dragon
Sparky
Sparky
Sparky Goblins Bats Arrows Valkyrie
Arrows Valkyrie Goblins Bats Baby Dragon
Arrows Valkyrie Baby Dragon Bats
Sparky
Valkyrie Goblins Bats Arrows Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Sparky
Arrows Valkyrie Baby Dragon
Goblins Bats Valkyrie Sparky
Valkyrie Bats Sparky
Valkyrie Sparky
Arrows Bats Baby Dragon
Sparky Goblins Bats Valkyrie
Valkyrie Sparky
Goblins Bats Valkyrie Baby Dragon Sparky
Sparky
Bats Valkyrie Sparky
Arrows Valkyrie
Valkyrie Sparky
Valkyrie Baby Dragon Sparky
Sparky Goblins Bats Valkyrie Baby Dragon
Bats Arrows Valkyrie Baby Dragon Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon Sparky
Arrows Baby Dragon
Arrows Baby Dragon Sparky
Arrows Valkyrie Sparky
Arrows Valkyrie Baby Dragon Sparky
Arrows Bats Baby Dragon
Arrows Baby Dragon Sparky
Arrows Baby Dragon
Arrows
Goblins Bats Sparky
Arrows Valkyrie Sparky
Arrows Baby Dragon
Baby Dragon Sparky
Arrows Baby Dragon
Arrows Baby Dragon Sparky
Arrows Baby Dragon Sparky
Arrows Baby Dragon Sparky
Arrows Sparky
Bats Sparky
Arrows Baby Dragon Sparky
Arrows Valkyrie Baby Dragon
Baby Dragon Sparky
Arrows
Sparky
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Sparky
Arrows Baby Dragon Sparky
Arrows Baby Dragon Sparky
Arrows Baby Dragon Sparky
Bats Arrows Baby Dragon Sparky
Bats
Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Bats
Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon Sparky
Arrows Baby Dragon
Arrows Sparky
Sparky
Bats Baby Dragon Sparky
Bats
Baby Dragon Sparky
Sparky
Sparky

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