My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Wizard Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Ram Rider
Giant Snowball
Bats Witch Ram Rider
Zap
Bats Royal Giant Witch Ram Rider
Barbarian Barrel
Knight Wizard Witch
The Log
Royal Giant Witch Ram Rider
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Wizard Witch Ram Rider
Fireball
Wizard Witch Ram Rider
Poison
Bats Wizard Witch
Lightning
Knight Wizard Witch Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Knight Wizard Witch Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Knight

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Rage Ram Rider
Arrows
Royal Giant Knight Ram Rider
Knight
Bats Arrows Wizard Witch Ram Rider
Royal Giant
Bats Arrows Wizard Witch
Wizard
Knight Royal Giant Rage Ram Rider
Rage
Witch Bats Wizard
Witch
Rage Knight Royal Giant Ram Rider
Ram Rider
Bats Arrows Knight Wizard Witch

Defense Synergies 1 3

Bats
Knight
Arrows
Knight
Knight
Bats Arrows Wizard Witch
Royal Giant
Wizard
Knight
Rage
Witch
Knight
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Ram Rider
Bats Knight Witch Ram Rider
Witch Ram Rider Bats Knight
Witch Bats Knight Ram Rider
Arrows
Arrows Bats
Bats Ram Rider Arrows Wizard Witch
Arrows Ram Rider
Witch
Knight
Bats Witch Arrows Knight Wizard Ram Rider
Arrows Bats Wizard Witch Ram Rider
Bats Knight Wizard Witch Ram Rider
Wizard Bats Arrows Witch
Knight Ram Rider
Ram Rider
Wizard Bats Arrows Knight Witch
Arrows Bats Knight Wizard Witch Ram Rider
Arrows Wizard Witch Bats Knight Ram Rider
Ram Rider
Wizard Bats Arrows Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Arrows Knight Wizard
Bats Knight Witch Ram Rider
Bats Knight Ram Rider
Knight Witch Ram Rider
Arrows Wizard Bats Witch Ram Rider
Bats Knight Witch Ram Rider
Knight
Bats Knight Witch
Witch
Bats Knight Witch
Arrows
Knight Wizard Witch Ram Rider
Wizard Witch
Witch Bats Knight
Bats Arrows Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Ram Rider
Arrows
Arrows Knight
Wizard Arrows
Arrows Wizard Bats Witch Ram Rider
Arrows Wizard Witch
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Bats
Arrows Knight Wizard Ram Rider
Arrows Wizard
Knight
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Bats
Arrows Wizard
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard Witch
Witch
Arrows Wizard Witch Ram Rider
Arrows Wizard Witch Ram Rider
Arrows
Bats Arrows Wizard Witch
Bats Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Bats Witch
Arrows Wizard Witch Ram Rider
Arrows
Knight Wizard
Arrows Wizard
Arrows
Bats Witch
Bats Witch
Witch
Wizard

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