My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Suspicious Bush Goblin Demolisher Goblin Curse Goblin Machine Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Royal Giant Witch Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Giant Hog Rider
Giant Snowball
Spear Goblins Bats Hog Rider Witch
Zap
Spear Goblins Bats Royal Giant Witch
Barbarian Barrel
Spear Goblins Witch Executioner
The Log
Spear Goblins Royal Giant Mini P.E.K.K.A Hog Rider Witch
Earthquake
Spear Goblins Hog Rider Witch
Arrows
Spear Goblins Bats Witch
Royal Delivery
Spear Goblins Bats Mini P.E.K.K.A Hog Rider Witch Executioner
Fireball
Hog Rider Witch Executioner
Poison
Spear Goblins Bats Witch Executioner
Lightning
Mini P.E.K.K.A Witch Executioner
Rocket
Hog Rider Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mini P.E.K.K.A Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Fireball Mini P.E.K.K.A Hog Rider Witch Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Bats Fireball Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Royal Giant Mini P.E.K.K.A
Bats
Royal Giant Hog Rider Mini P.E.K.K.A
Royal Giant
Bats Fireball Spear Goblins Hog Rider Witch Executioner
Fireball
Royal Giant Hog Rider
Mini P.E.K.K.A
Spear Goblins Bats Hog Rider
Hog Rider
Spear Goblins Bats Fireball Royal Giant Mini P.E.K.K.A Witch Executioner
Witch
Royal Giant Hog Rider
Executioner
Royal Giant Hog Rider

Defense Synergies 0 6

Spear Goblins
Bats Mini P.E.K.K.A
Bats
Spear Goblins Mini P.E.K.K.A
Royal Giant
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Bats Fireball Witch Executioner
Hog Rider
Witch
Mini P.E.K.K.A
Executioner
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Executioner
Mini P.E.K.K.A Bats Witch Executioner
Mini P.E.K.K.A Witch Bats Executioner
Mini P.E.K.K.A Witch Bats
Fireball Mini P.E.K.K.A
Fireball Spear Goblins Bats Executioner
Bats Spear Goblins Fireball Witch Executioner
Fireball
Mini P.E.K.K.A Witch
Spear Goblins Mini P.E.K.K.A
Bats Witch Executioner Spear Goblins Fireball
Executioner Spear Goblins Bats Fireball Witch
Mini P.E.K.K.A Bats Fireball Witch
Fireball Executioner Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Witch Executioner
Fireball Spear Goblins Bats Witch Executioner
Witch Executioner Spear Goblins Bats Fireball
Mini P.E.K.K.A
Spear Goblins Bats Fireball Mini P.E.K.K.A Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Fireball Witch
Fireball Mini P.E.K.K.A Executioner
Spear Goblins Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats Fireball
Mini P.E.K.K.A Witch Executioner
Fireball Executioner Bats Witch
Mini P.E.K.K.A Spear Goblins Bats Fireball Witch
Mini P.E.K.K.A
Spear Goblins Bats Fireball Mini P.E.K.K.A Witch
Witch
Bats Mini P.E.K.K.A Witch
Fireball
Mini P.E.K.K.A Fireball Witch Executioner
Fireball Witch Executioner
Witch Spear Goblins Bats Fireball Mini P.E.K.K.A Executioner
Bats Executioner Fireball Mini P.E.K.K.A Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner Spear Goblins Bats Witch
Witch Executioner
Fireball Executioner
Fireball
Bats Fireball Mini P.E.K.K.A
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Fireball
Spear Goblins Fireball Witch Executioner
Fireball Executioner
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Executioner
Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch Executioner
Witch
Fireball Witch Executioner
Fireball Witch
Fireball
Bats Fireball Witch Executioner
Bats Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Spear Goblins Bats Fireball Witch
Fireball Witch Executioner
Fireball
Fireball Mini P.E.K.K.A Executioner
Fireball Executioner
Fireball
Executioner
Bats Fireball Witch
Bats Fireball Witch Executioner
Fireball Witch Executioner

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