My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Goblin Drill
Giant Snowball
Skeletons Cannon Goblin Drill Witch
Zap
Skeletons Cannon Royal Giant Goblin Drill Witch
Barbarian Barrel
Skeletons Cannon Goblin Drill Witch
The Log
Skeletons Cannon Royal Giant Goblin Drill Witch
Earthquake
Skeletons Cannon Goblin Drill Witch
Arrows
Skeletons Goblin Drill Witch
Royal Delivery
Skeletons Goblin Drill Witch
Fireball
Cannon Goblin Drill Witch
Poison
Cannon Goblin Drill Witch
Lightning
Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Cannon Royal Delivery Goblin Drill Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Cannon

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Goblin Drill
Cannon
Royal Delivery
Royal Giant
Arrows Witch The Log
Goblin Drill
Arrows The Log
Witch
Royal Giant
The Log
Royal Giant Goblin Drill

Defense Synergies 3 10

Skeletons
Cannon Royal Delivery Witch The Log
Arrows
Cannon Royal Delivery
Cannon
Skeletons Royal Delivery The Log Arrows Witch
Royal Delivery
Cannon Skeletons Arrows Witch The Log
Royal Giant
Goblin Drill
The Log
Witch
Skeletons Cannon Royal Delivery The Log
The Log
Cannon Skeletons Royal Delivery Goblin Drill Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Skeletons Cannon Royal Delivery Goblin Drill Witch The Log
Cannon Witch Skeletons Royal Delivery Goblin Drill
Cannon Witch Skeletons Goblin Drill
Arrows Royal Delivery The Log
Arrows Royal Delivery The Log Skeletons Cannon
Arrows Cannon Royal Delivery Witch
Arrows Cannon The Log
Cannon Witch Skeletons Goblin Drill
Skeletons Cannon Royal Delivery
Witch Skeletons Arrows Cannon Royal Delivery Goblin Drill The Log
Arrows Royal Delivery Witch
Cannon Goblin Drill Skeletons Royal Delivery Witch The Log
Arrows Cannon Royal Delivery Goblin Drill Witch The Log
Cannon Goblin Drill
Cannon Royal Delivery Goblin Drill The Log
Skeletons Arrows Cannon Royal Delivery Goblin Drill Witch
Arrows Cannon Royal Delivery Goblin Drill Witch The Log
Arrows Royal Delivery Goblin Drill Witch The Log Cannon
Cannon Goblin Drill
Arrows Cannon Royal Delivery Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Witch
Royal Delivery Arrows The Log
Royal Delivery Skeletons Witch The Log
Royal Delivery The Log
Skeletons Cannon Royal Delivery Goblin Drill Witch
Arrows Royal Delivery Skeletons Witch
Royal Delivery Skeletons Witch
Royal Delivery
Royal Delivery Skeletons Witch The Log
Witch Skeletons Cannon Royal Delivery Goblin Drill
Witch
Arrows Royal Delivery The Log
Royal Delivery Skeletons Cannon Witch
Cannon Witch
Witch Skeletons Royal Delivery Goblin Drill The Log
Arrows Cannon Royal Delivery Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill The Log
Arrows The Log
Arrows Goblin Drill The Log
Arrows The Log
Arrows The Log
Arrows Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows Goblin Drill Witch The Log
Arrows The Log
Arrows
Arrows The Log
Arrows Witch The Log
The Log
Arrows
The Log
Arrows Goblin Drill The Log
Arrows The Log Witch
Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Arrows Witch
Witch
Arrows The Log
Arrows
Arrows The Log
Witch
Arrows Witch
Arrows The Log
Arrows The Log
Arrows
Witch The Log
Witch
Witch The Log

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