My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Fisherman
Giant Snowball
Dart Goblin Fisherman
Zap
Royal Giant Dart Goblin Fisherman
Barbarian Barrel
Dart Goblin Hunter Giant Skeleton
The Log
Royal Giant Dart Goblin Hunter Giant Skeleton Fisherman
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Hunter Giant Skeleton Fisherman
Fireball
Dart Goblin Hunter Fisherman
Poison
Dart Goblin Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Dart Goblin Earthquake Fisherman Hunter Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Dart Goblin Earthquake

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Dart Goblin Earthquake Hunter Fisherman Giant Skeleton The Log
Dart Goblin
Royal Giant Giant Skeleton The Log
Earthquake
Royal Giant Hunter Giant Skeleton The Log
Rage
Giant Skeleton
Hunter
Royal Giant Fisherman Earthquake Giant Skeleton
Giant Skeleton
Royal Giant Dart Goblin Earthquake Rage Hunter The Log Fisherman
The Log
Royal Giant Dart Goblin Earthquake Giant Skeleton Fisherman
Fisherman
Royal Giant Hunter Giant Skeleton The Log

Defense Synergies 1 9

Royal Giant
Dart Goblin
Hunter Giant Skeleton The Log Fisherman
Earthquake
The Log
Rage
Hunter
Fisherman Dart Goblin Giant Skeleton The Log
Giant Skeleton
Dart Goblin Hunter The Log
The Log
Dart Goblin Earthquake Hunter Giant Skeleton Fisherman
Fisherman
Hunter Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Dart Goblin The Log
Hunter Dart Goblin The Log Fisherman
Hunter Fisherman Dart Goblin Giant Skeleton
Hunter Dart Goblin Fisherman
Earthquake Giant Skeleton The Log
The Log Dart Goblin Earthquake Hunter
Dart Goblin Hunter
Earthquake Dart Goblin Giant Skeleton The Log
Hunter Fisherman
Dart Goblin Hunter Giant Skeleton Fisherman
Dart Goblin Earthquake Hunter Giant Skeleton The Log Fisherman
Hunter Dart Goblin
Hunter Earthquake Giant Skeleton The Log
Dart Goblin Earthquake Hunter The Log
Hunter
Hunter The Log Fisherman
Hunter Fisherman
Dart Goblin Hunter The Log Fisherman
Earthquake Hunter The Log Dart Goblin Giant Skeleton Fisherman
Dart Goblin Hunter Fisherman
Dart Goblin Earthquake Hunter Giant Skeleton The Log Fisherman
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Fisherman
Hunter The Log Fisherman
Giant Skeleton Hunter The Log Fisherman
Hunter Giant Skeleton The Log Fisherman
Giant Skeleton Hunter Fisherman
Dart Goblin Hunter
Dart Goblin Hunter Giant Skeleton
Giant Skeleton Hunter Fisherman
Giant Skeleton The Log
Dart Goblin
Dart Goblin Hunter Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Hunter
Dart Goblin
Dart Goblin Hunter Giant Skeleton The Log Fisherman
Dart Goblin Earthquake Hunter Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Dart Goblin Giant Skeleton The Log
Dart Goblin The Log Fisherman
Earthquake Dart Goblin Giant Skeleton The Log
Earthquake Dart Goblin Giant Skeleton The Log
Earthquake The Log
Dart Goblin Hunter
Dart Goblin Earthquake The Log
Earthquake The Log Dart Goblin Hunter
The Log Dart Goblin Fisherman
Fisherman
Dart Goblin Earthquake The Log Fisherman
Dart Goblin
Earthquake Dart Goblin Hunter The Log Fisherman
Earthquake Dart Goblin Fisherman
Earthquake Dart Goblin The Log Fisherman
Earthquake Dart Goblin Hunter The Log
Earthquake Dart Goblin The Log
Earthquake
Fisherman
Dart Goblin Earthquake Hunter The Log Fisherman
Dart Goblin Earthquake The Log
Earthquake Giant Skeleton The Log
The Log Fisherman
Earthquake The Log
Earthquake The Log Hunter
Fisherman
The Log Dart Goblin Earthquake Hunter Fisherman
The Log Fisherman
Dart Goblin The Log Fisherman
Dart Goblin Hunter
Dart Goblin
Dart Goblin Earthquake Hunter The Log
Giant Skeleton
Earthquake The Log
Earthquake Dart Goblin
Dart Goblin Hunter
The Log
Dart Goblin Hunter
The Log Dart Goblin Earthquake
Giant Skeleton
Dart Goblin
Dart Goblin Giant Skeleton The Log
Dart Goblin
Dart Goblin Giant Skeleton The Log
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: