My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Royal Giant Dart Goblin Inferno Tower
Barbarian Barrel
Skeletons Dart Goblin Inferno Tower Electro Wizard
The Log
Skeletons Royal Giant Dart Goblin
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin Electro Wizard
Fireball
Dart Goblin Inferno Tower Electro Wizard
Poison
Dart Goblin Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Rage Dart Goblin Fireball Electro Wizard Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Barbarian Barrel Rage Dart Goblin

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Dart Goblin Fireball Barbarian Barrel Electro Wizard
Dart Goblin
Royal Giant Barbarian Barrel
Fireball
Royal Giant Electro Wizard
Inferno Tower
Barbarian Barrel
Royal Giant Dart Goblin
Rage
Electro Wizard
Electro Wizard
Royal Giant Fireball Rage

Defense Synergies 3 10

Skeletons
Dart Goblin Inferno Tower Barbarian Barrel Electro Wizard
Royal Giant
Dart Goblin
Skeletons Inferno Tower Barbarian Barrel Electro Wizard
Fireball
Barbarian Barrel Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Skeletons Dart Goblin Fireball Barbarian Barrel
Barbarian Barrel
Fireball Skeletons Dart Goblin Inferno Tower Electro Wizard
Rage
Electro Wizard
Inferno Tower Skeletons Dart Goblin Fireball Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Inferno Tower Barbarian Barrel Electro Wizard
Inferno Tower Skeletons Dart Goblin Electro Wizard
Inferno Tower Skeletons Dart Goblin Electro Wizard
Inferno Tower Skeletons Dart Goblin Electro Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel Skeletons Dart Goblin Electro Wizard
Dart Goblin Inferno Tower Electro Wizard Fireball
Dart Goblin Fireball Inferno Tower Barbarian Barrel Electro Wizard
Inferno Tower Skeletons
Skeletons Dart Goblin Inferno Tower Barbarian Barrel Electro Wizard
Dart Goblin Electro Wizard Skeletons Fireball Barbarian Barrel
Inferno Tower Dart Goblin Fireball Electro Wizard
Inferno Tower Skeletons Fireball Electro Wizard
Fireball Dart Goblin Barbarian Barrel Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Fireball Electro Wizard
Skeletons Fireball Inferno Tower Electro Wizard
Fireball Dart Goblin Barbarian Barrel Electro Wizard
Barbarian Barrel Dart Goblin Fireball Electro Wizard
Dart Goblin Inferno Tower Electro Wizard
Dart Goblin Fireball Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Inferno Tower Barbarian Barrel Electro Wizard
Fireball Electro Wizard Barbarian Barrel
Skeletons Inferno Tower Electro Wizard
Fireball Inferno Tower Barbarian Barrel Electro Wizard
Inferno Tower Skeletons
Fireball Skeletons Dart Goblin Electro Wizard
Skeletons Dart Goblin Fireball Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Skeletons Fireball Inferno Tower Barbarian Barrel
Inferno Tower Skeletons Dart Goblin
Dart Goblin Inferno Tower
Fireball Electro Wizard
Skeletons Fireball Inferno Tower
Dart Goblin Fireball
Inferno Tower Electro Wizard Skeletons Dart Goblin Fireball Barbarian Barrel
Dart Goblin Fireball Inferno Tower Barbarian Barrel Electro Wizard
Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Barbarian Barrel
Fireball Dart Goblin Barbarian Barrel Electro Wizard
Dart Goblin Fireball Barbarian Barrel
Dart Goblin Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Dart Goblin
Dart Goblin
Fireball Dart Goblin Barbarian Barrel
Fireball Dart Goblin
Fireball Electro Wizard
Dart Goblin Fireball Barbarian Barrel Electro Wizard
Fireball Dart Goblin
Dart Goblin Fireball Barbarian Barrel
Dart Goblin Fireball Barbarian Barrel
Dart Goblin Fireball Barbarian Barrel
Dart Goblin Fireball Barbarian Barrel
Dart Goblin Fireball Barbarian Barrel
Fireball Barbarian Barrel
Dart Goblin Fireball Barbarian Barrel Electro Wizard
Dart Goblin Fireball Barbarian Barrel
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Dart Goblin Barbarian Barrel Electro Wizard
Fireball
Fireball Dart Goblin Barbarian Barrel
Dart Goblin Fireball Electro Wizard
Electro Wizard Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Dart Goblin Fireball Barbarian Barrel
Fireball Dart Goblin Electro Wizard
Fireball Barbarian Barrel
Fireball Dart Goblin Electro Wizard
Dart Goblin Fireball
Fireball
Dart Goblin
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Barbarian Barrel Electro Wizard
Fireball Dart Goblin

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