My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Hut Wizard Three Musketeers Balloon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Balloon Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Three Musketeers Balloon
Giant Snowball
Goblin Hut Three Musketeers Balloon
Zap
Royal Giant Goblin Hut Three Musketeers Balloon
Barbarian Barrel
Elite Barbarians Goblin Hut Wizard Three Musketeers
The Log
Royal Giant Elite Barbarians Goblin Hut Three Musketeers
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Elite Barbarians Goblin Hut Wizard Three Musketeers Balloon
Fireball
Elite Barbarians Goblin Hut Wizard Three Musketeers Balloon
Poison
Goblin Hut Wizard Three Musketeers Balloon
Lightning
Elite Barbarians Goblin Hut Wizard Three Musketeers Balloon
Rocket
Elite Barbarians Goblin Hut Wizard Three Musketeers Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Poison Goblin Hut Wizard Balloon Royal Giant Elite Barbarians Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Poison Goblin Hut Wizard Balloon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Poison Elite Barbarians Goblin Hut Wizard
Elite Barbarians
Royal Giant Wizard Three Musketeers
Goblin Hut
Royal Giant Three Musketeers Balloon
Wizard
Royal Giant Elite Barbarians Balloon
Three Musketeers
Elite Barbarians Goblin Hut
Poison
Royal Giant Balloon
Balloon
Goblin Hut Wizard Poison
Electro Giant

Defense Synergies 0 2

Royal Giant
Elite Barbarians
Wizard
Goblin Hut
Wizard
Wizard
Elite Barbarians Goblin Hut
Three Musketeers
Poison
Balloon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard
Elite Barbarians Goblin Hut Three Musketeers
Goblin Hut Three Musketeers Elite Barbarians
Elite Barbarians Goblin Hut Three Musketeers
Elite Barbarians Poison
Three Musketeers Goblin Hut Wizard Poison
Poison Electro Giant
Three Musketeers Elite Barbarians Goblin Hut
Elite Barbarians
Poison Goblin Hut Wizard Electro Giant
Three Musketeers Goblin Hut Wizard Poison
Goblin Hut Elite Barbarians Wizard Three Musketeers
Wizard Three Musketeers Goblin Hut Poison
Elite Barbarians Goblin Hut Three Musketeers
Elite Barbarians Goblin Hut Three Musketeers Electro Giant
Wizard Three Musketeers Elite Barbarians Goblin Hut Poison
Elite Barbarians Goblin Hut Wizard Three Musketeers
Wizard Poison Goblin Hut
Elite Barbarians Goblin Hut Three Musketeers
Wizard Elite Barbarians Poison Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Goblin Hut Electro Giant
Poison Elite Barbarians Wizard
Elite Barbarians Goblin Hut
Elite Barbarians
Elite Barbarians Goblin Hut Three Musketeers
Wizard Poison Electro Giant Goblin Hut Three Musketeers
Elite Barbarians Goblin Hut
Elite Barbarians
Elite Barbarians Goblin Hut Poison
Goblin Hut Three Musketeers
Elite Barbarians Goblin Hut
Elite Barbarians Poison Electro Giant
Elite Barbarians Wizard Three Musketeers
Wizard Three Musketeers Electro Giant
Elite Barbarians Goblin Hut Electro Giant Three Musketeers Poison
Poison Elite Barbarians Goblin Hut Wizard Electro Giant
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Goblin Hut Poison
Poison
Wizard Poison
Wizard Poison Electro Giant
Wizard Poison
Poison Wizard
Poison Wizard
Elite Barbarians Three Musketeers Poison
Poison Wizard
Poison Wizard
Poison Elite Barbarians Goblin Hut Three Musketeers
Poison
Elite Barbarians Goblin Hut Poison
Goblin Hut Wizard Three Musketeers Poison
Goblin Hut Wizard Three Musketeers Poison
Three Musketeers Poison
Wizard Three Musketeers Poison
Wizard Poison Electro Giant
Poison
Wizard Poison
Poison
Poison Electro Giant Wizard
Poison Wizard
Wizard Poison
Poison
Elite Barbarians Poison Wizard Electro Giant
Goblin Hut Wizard Poison Electro Giant
Elite Barbarians
Poison Wizard
Poison
Wizard Poison
Goblin Hut
Poison Wizard Three Musketeers
Poison Wizard Three Musketeers
Wizard Poison
Poison Electro Giant
Elite Barbarians Three Musketeers
Electro Giant Elite Barbarians Poison
Poison
Poison Electro Giant
Wizard

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