My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Hunter Balloon Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Balloon Prince Sparky
Giant Snowball
Balloon
Zap
Royal Giant Balloon Prince Sparky
Barbarian Barrel
Valkyrie Hunter Sparky
The Log
Royal Giant Hunter Prince Sparky
Earthquake
Arrows
Royal Delivery
Valkyrie Hunter Balloon Prince Sparky
Fireball
Hunter Balloon Sparky
Poison
Hunter Balloon Sparky
Lightning
Valkyrie Hunter Balloon Prince Sparky
Rocket
Valkyrie Hunter Balloon Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Hunter Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Valkyrie Hunter Balloon Prince Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Valkyrie Hunter

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Hunter Sparky
Fireball
Royal Giant Sparky
Valkyrie
Balloon Prince Hunter Sparky
Rage
Balloon Sparky Prince
Hunter
Royal Giant Valkyrie Balloon Prince Sparky
Balloon
Valkyrie Rage Hunter Sparky
Prince
Valkyrie Rage Hunter
Sparky
Rage Royal Giant Fireball Valkyrie Hunter Balloon

Defense Synergies 0 5

Royal Giant
Fireball
Valkyrie
Valkyrie
Fireball Hunter Prince Sparky
Rage
Hunter
Valkyrie Prince
Balloon
Prince
Valkyrie Hunter
Sparky
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Sparky
Hunter Sparky Valkyrie Prince
Hunter Prince Sparky Valkyrie
Hunter Prince Sparky Valkyrie
Fireball Valkyrie Prince Sparky
Fireball Valkyrie Hunter
Hunter Fireball
Fireball Valkyrie Sparky
Hunter Sparky Prince
Valkyrie Hunter Prince Sparky
Valkyrie Fireball Hunter
Hunter Fireball
Hunter Prince Sparky Fireball Valkyrie
Fireball Valkyrie Sparky Hunter Prince
Sparky Hunter Prince
Fireball Hunter Prince Sparky
Sparky Fireball Valkyrie Hunter Prince
Fireball Valkyrie Hunter Prince
Valkyrie Hunter Fireball
Sparky Hunter Prince
Valkyrie Fireball Hunter Prince Sparky
Hunter Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Prince Sparky
Fireball Valkyrie Hunter Prince
Valkyrie Hunter Prince Sparky
Valkyrie Hunter Prince Fireball Sparky
Valkyrie Hunter Prince Sparky
Fireball Hunter
Prince Sparky Fireball Valkyrie Hunter
Valkyrie Hunter Prince Sparky
Fireball Valkyrie Prince Sparky
Sparky
Valkyrie Hunter Prince Sparky
Fireball Valkyrie Prince
Prince Fireball Valkyrie Hunter Sparky
Fireball Valkyrie Sparky
Sparky Fireball Valkyrie Hunter Prince
Valkyrie Fireball Hunter Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Sparky
Fireball
Fireball Sparky
Fireball Valkyrie Prince Sparky
Fireball Valkyrie Sparky
Fireball Hunter
Sparky
Fireball Hunter
Fireball
Fireball Prince Sparky
Fireball Valkyrie Prince Sparky
Fireball
Fireball Hunter Sparky
Fireball
Fireball Prince Sparky
Fireball Hunter Sparky
Fireball Sparky
Fireball Sparky
Sparky
Fireball Hunter Prince Sparky
Fireball Valkyrie
Fireball Prince Sparky
Fireball
Prince Sparky
Fireball
Fireball Valkyrie Hunter Sparky
Fireball Hunter Sparky
Fireball Prince Sparky
Fireball Sparky
Fireball Hunter Sparky
Fireball
Fireball Sparky
Fireball Hunter Sparky
Fireball Sparky
Prince Sparky
Fireball Sparky
Fireball Prince
Fireball Hunter
Fireball
Fireball Valkyrie Hunter Prince Sparky
Fireball
Fireball Sparky
Prince Sparky
Fireball Sparky
Fireball
Fireball Prince Sparky
Prince Sparky
Fireball Sparky

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