My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Royal Giant Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Ice Golem Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Cannon Dart Goblin
Zap
Bats Cannon Firecracker Royal Giant Dart Goblin
Barbarian Barrel
Ice Spirit Cannon Firecracker Dart Goblin
The Log
Ice Spirit Cannon Firecracker Royal Giant Dart Goblin
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Bats Firecracker Dart Goblin
Royal Delivery
Ice Spirit Bats Firecracker Dart Goblin
Fireball
Cannon Firecracker Dart Goblin
Poison
Bats Cannon Firecracker Dart Goblin
Lightning
Cannon Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Ice Golem Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Ice Golem Rage Cannon Firecracker Dart Goblin Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Ice Golem Rage

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Bats Firecracker Royal Giant Dart Goblin
Bats
Royal Giant Ice Golem Ice Spirit Firecracker Rage
Cannon
Firecracker
Royal Giant Ice Spirit Bats Ice Golem Dart Goblin
Royal Giant
Ice Spirit Bats Firecracker Dart Goblin Ice Spirit Ice Golem
Ice Golem
Bats Firecracker Royal Giant Dart Goblin
Dart Goblin
Royal Giant Ice Spirit Firecracker Ice Golem
Rage
Bats

Defense Synergies 2 13

Ice Spirit
Bats Cannon Firecracker Ice Golem Dart Goblin
Bats
Ice Spirit Cannon Firecracker Ice Golem Dart Goblin
Cannon
Ice Golem Ice Spirit Bats Firecracker Dart Goblin
Firecracker
Ice Golem Ice Spirit Bats Cannon Dart Goblin
Royal Giant
Ice Golem
Cannon Firecracker Ice Spirit Bats Dart Goblin
Dart Goblin
Ice Spirit Bats Cannon Firecracker Ice Golem
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ice Golem Dart Goblin
Ice Spirit Bats Cannon Firecracker Dart Goblin
Cannon Bats Dart Goblin
Cannon Bats Firecracker Dart Goblin
Firecracker
Bats Cannon Firecracker Dart Goblin
Bats Dart Goblin Ice Spirit Cannon Firecracker
Cannon Ice Golem Dart Goblin
Cannon
Ice Spirit Cannon Firecracker Ice Golem Dart Goblin
Bats Dart Goblin Cannon Firecracker Ice Golem
Bats Firecracker Dart Goblin
Cannon Ice Spirit Bats
Ice Spirit Bats Cannon Firecracker Dart Goblin
Cannon
Ice Spirit Cannon
Bats Cannon Firecracker
Ice Spirit Cannon Bats Firecracker Dart Goblin
Ice Spirit Bats Cannon Firecracker Ice Golem Dart Goblin
Cannon Dart Goblin
Bats Cannon Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Firecracker Ice Golem
Ice Spirit Bats Ice Golem
Bats Ice Golem
Cannon
Firecracker Ice Spirit Bats Ice Golem Dart Goblin
Bats Ice Golem Dart Goblin
Ice Spirit Bats Firecracker Ice Golem
Cannon Dart Goblin
Bats Dart Goblin
Cannon Ice Golem
Cannon Firecracker Dart Goblin
Ice Spirit Bats Firecracker Ice Golem Dart Goblin
Bats Cannon Firecracker Ice Golem Dart Goblin
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Dart Goblin
Firecracker Dart Goblin
Dart Goblin
Firecracker Ice Golem Dart Goblin
Firecracker
Firecracker Ice Spirit Bats Ice Golem Dart Goblin
Firecracker Dart Goblin
Ice Spirit Firecracker Ice Golem Dart Goblin
Firecracker Dart Goblin
Bats
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Ice Golem Dart Goblin
Firecracker Dart Goblin
Firecracker Ice Golem Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Bats
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Ice Golem Ice Spirit
Firecracker Dart Goblin
Firecracker Dart Goblin
Bats Firecracker Ice Golem Dart Goblin
Ice Spirit Bats Firecracker Dart Goblin
Dart Goblin
Ice Spirit Firecracker
Firecracker
Ice Spirit Bats Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Ice Golem Dart Goblin
Firecracker Dart Goblin
Ice Spirit Bats Firecracker Dart Goblin
Firecracker Bats Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin

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