My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Royal Giant Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Royal Hogs P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Royal Hogs
Giant Snowball
Archers Dart Goblin Royal Hogs Witch Lumberjack
Zap
Archers Firecracker Royal Giant Dart Goblin Royal Hogs Witch
Barbarian Barrel
Archers Firecracker Dart Goblin Royal Hogs Witch Lumberjack
The Log
Archers Firecracker Royal Giant Dart Goblin Royal Hogs Witch Lumberjack
Earthquake
Archers Firecracker Royal Hogs Witch
Arrows
Archers Firecracker Dart Goblin Royal Hogs Witch
Royal Delivery
Archers Firecracker Dart Goblin Royal Hogs Witch P.E.K.K.A Lumberjack
Fireball
Archers Firecracker Dart Goblin Royal Hogs Witch Lumberjack
Poison
Archers Firecracker Dart Goblin Royal Hogs Witch
Lightning
Witch Lumberjack
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Dart Goblin Lumberjack Royal Hogs Witch Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Firecracker Dart Goblin Lumberjack

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Royal Hogs P.E.K.K.A Lumberjack
Firecracker
Royal Giant Dart Goblin Royal Hogs P.E.K.K.A Lumberjack
Royal Giant
Firecracker Dart Goblin Archers Witch Lumberjack
Dart Goblin
Royal Giant Firecracker Royal Hogs P.E.K.K.A
Royal Hogs
Archers Firecracker Dart Goblin Lumberjack
Witch
Royal Giant P.E.K.K.A Lumberjack
P.E.K.K.A
Archers Firecracker Dart Goblin Witch Lumberjack
Lumberjack
Archers Firecracker Royal Giant Royal Hogs Witch P.E.K.K.A

Defense Synergies 0 11

Archers
Firecracker Dart Goblin Witch P.E.K.K.A Lumberjack
Firecracker
Archers Dart Goblin P.E.K.K.A Lumberjack
Royal Giant
Dart Goblin
Archers Firecracker P.E.K.K.A Lumberjack
Royal Hogs
Witch
Archers Lumberjack
P.E.K.K.A
Archers Firecracker Dart Goblin
Lumberjack
Archers Firecracker Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin
P.E.K.K.A Lumberjack Firecracker Dart Goblin Witch
Witch P.E.K.K.A Lumberjack Archers Dart Goblin
Witch P.E.K.K.A Lumberjack Firecracker Dart Goblin
Firecracker P.E.K.K.A Lumberjack
Archers Firecracker Dart Goblin Lumberjack
Dart Goblin Archers Firecracker Witch
Dart Goblin P.E.K.K.A
Witch P.E.K.K.A Lumberjack
Archers Firecracker Dart Goblin Lumberjack
Archers Dart Goblin Witch Firecracker Lumberjack
Archers Firecracker Dart Goblin Witch
P.E.K.K.A Lumberjack Witch
Firecracker Dart Goblin Witch P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Firecracker Witch P.E.K.K.A Lumberjack
Archers Firecracker Dart Goblin Witch Lumberjack
Witch Archers Firecracker Dart Goblin Lumberjack
P.E.K.K.A Dart Goblin Lumberjack
Archers Firecracker Dart Goblin Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Witch P.E.K.K.A
Archers Firecracker Lumberjack
P.E.K.K.A Lumberjack Witch
P.E.K.K.A Lumberjack
P.E.K.K.A Witch Lumberjack
Firecracker Archers Dart Goblin Witch
P.E.K.K.A Archers Dart Goblin Witch Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Firecracker Witch
Witch P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Witch Lumberjack
P.E.K.K.A
P.E.K.K.A Witch Lumberjack
Archers Firecracker Dart Goblin Witch
Witch Archers Firecracker Dart Goblin P.E.K.K.A Lumberjack
Archers Firecracker Dart Goblin Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin
Firecracker Dart Goblin
Firecracker
Firecracker Dart Goblin Witch
Archers Firecracker Dart Goblin Witch
Firecracker Dart Goblin
Firecracker Dart Goblin
Lumberjack
Firecracker Dart Goblin
Archers Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Witch
Firecracker Dart Goblin
Archers Firecracker Dart Goblin
Firecracker Dart Goblin Witch
Firecracker Witch
Witch
Firecracker Dart Goblin Witch
Witch
Firecracker Dart Goblin
Archers Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch
Dart Goblin
Firecracker
P.E.K.K.A
Firecracker
Archers Dart Goblin Witch
Archers Firecracker Dart Goblin Witch
Firecracker Dart Goblin Lumberjack
Firecracker Dart Goblin
Firecracker Dart Goblin P.E.K.K.A
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch
P.E.K.K.A
Firecracker Dart Goblin

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