My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Tombstone Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Mighty Miner
Giant Snowball
Tombstone Guards Mighty Miner
Zap
Firecracker Royal Giant Tombstone Guards Mighty Miner
Barbarian Barrel
Electro Spirit Firecracker Tombstone Guards
The Log
Electro Spirit Firecracker Royal Giant Tombstone Guards
Earthquake
Firecracker Tombstone Guards
Arrows
Electro Spirit Firecracker Tombstone Guards
Royal Delivery
Electro Spirit Firecracker Guards
Fireball
Firecracker Tombstone Mighty Miner
Poison
Firecracker Tombstone Guards
Lightning
Tombstone Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone Guards Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Firecracker Tombstone Guards Fireball Mighty Miner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Firecracker Tombstone

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball
Firecracker
Royal Giant
Royal Giant
Firecracker Fireball Electro Spirit Guards The Log
Tombstone
Fireball
Royal Giant Electro Spirit The Log
Guards
Royal Giant The Log
The Log
Royal Giant Fireball Guards
Mighty Miner

Defense Synergies 2 6

Electro Spirit
The Log
Firecracker
The Log Tombstone Guards
Royal Giant
Tombstone
Firecracker Fireball Guards
Fireball
The Log Tombstone
Guards
Firecracker Tombstone The Log
The Log
Firecracker Fireball Electro Spirit Guards
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Fireball The Log
Firecracker Tombstone The Log
Tombstone
Firecracker Tombstone Guards
Firecracker Tombstone Fireball The Log
Fireball The Log Electro Spirit Firecracker Guards
Electro Spirit Firecracker Tombstone Fireball
Electro Spirit Fireball The Log
Mighty Miner Tombstone
Guards Firecracker
Guards Electro Spirit Firecracker Tombstone Fireball The Log
Firecracker Fireball
Tombstone Fireball Guards The Log
Fireball Electro Spirit Firecracker Tombstone Guards The Log
Tombstone
Fireball The Log
Firecracker Tombstone Fireball
Tombstone Fireball Electro Spirit Firecracker Guards The Log
The Log Electro Spirit Firecracker Tombstone Fireball Guards
Electro Spirit Firecracker Fireball Guards The Log
Tombstone Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone Fireball
Fireball Firecracker The Log
Tombstone Guards The Log
Guards Fireball The Log
Tombstone Guards Mighty Miner
Firecracker Fireball Electro Spirit
Guards Tombstone Fireball
Mighty Miner
Electro Spirit Firecracker Tombstone Fireball The Log
Tombstone Guards
Tombstone Guards
Fireball Guards The Log
Tombstone Fireball Guards
Firecracker Fireball
Tombstone Guards Electro Spirit Firecracker Fireball The Log Mighty Miner
Electro Spirit Firecracker Fireball The Log Mighty Miner
Electro Spirit Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Guards The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Spirit
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Guards
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Electro Spirit Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Electro Spirit Firecracker Fireball Guards
Fireball
Fireball The Log
Electro Spirit Firecracker Fireball
Mighty Miner
Firecracker Fireball The Log
Electro Spirit Tombstone Fireball Guards
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Electro Spirit Firecracker Fireball Guards The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker

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