My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Bad
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Healer Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Wall Breakers
Giant Snowball
Skeletons Zappies Wall Breakers
Zap
Skeletons Firecracker Royal Giant Zappies Wall Breakers
Barbarian Barrel
Skeletons Firecracker Zappies Wall Breakers
The Log
Skeletons Firecracker Royal Giant Zappies Wall Breakers
Earthquake
Skeletons Firecracker Zappies
Arrows
Skeletons Firecracker Zappies Wall Breakers
Royal Delivery
Skeletons Firecracker Battle Healer Zappies Wall Breakers
Fireball
Firecracker Battle Healer Zappies Wall Breakers
Poison
Firecracker Battle Healer Zappies
Lightning
Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Battle Healer Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Firecracker Royal Delivery Battle Healer Zappies Freeze Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Firecracker Royal Delivery

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Royal Giant Battle Healer Zappies Wall Breakers
Royal Delivery
Royal Giant
Firecracker Battle Healer Zappies
Battle Healer
Firecracker Royal Giant Zappies
Zappies
Firecracker Royal Giant Battle Healer Wall Breakers
Wall Breakers
Firecracker Zappies
Freeze

Defense Synergies 0 10

Skeletons
Firecracker Royal Delivery Battle Healer Zappies
Firecracker
Skeletons Royal Delivery Battle Healer Zappies
Royal Delivery
Skeletons Firecracker Battle Healer Freeze
Royal Giant
Battle Healer
Skeletons Firecracker Royal Delivery Zappies
Zappies
Skeletons Firecracker Battle Healer
Wall Breakers
Freeze
Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies
Skeletons Firecracker Royal Delivery Battle Healer Zappies
Skeletons Royal Delivery Zappies Freeze
Skeletons Firecracker Zappies
Firecracker Royal Delivery Battle Healer
Royal Delivery Freeze Skeletons Firecracker Zappies
Firecracker Royal Delivery Zappies Freeze
Battle Healer
Zappies Skeletons
Skeletons Firecracker Royal Delivery Battle Healer Zappies
Skeletons Firecracker Royal Delivery Zappies Freeze
Firecracker Royal Delivery Zappies
Skeletons Royal Delivery Battle Healer Zappies Freeze
Firecracker Royal Delivery Zappies Freeze
Zappies
Royal Delivery Zappies Freeze
Skeletons Firecracker Royal Delivery Zappies
Royal Delivery Firecracker Battle Healer Zappies
Royal Delivery Freeze Firecracker Battle Healer Zappies
Zappies
Firecracker Royal Delivery Battle Healer Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Battle Healer Zappies
Royal Delivery Firecracker Battle Healer
Royal Delivery Zappies Skeletons Battle Healer
Royal Delivery Battle Healer Zappies
Skeletons Royal Delivery Battle Healer Zappies
Firecracker Royal Delivery Skeletons Zappies Freeze
Royal Delivery Skeletons Battle Healer Zappies
Royal Delivery Battle Healer Zappies
Royal Delivery Freeze Skeletons Firecracker Zappies
Skeletons Royal Delivery Zappies
Zappies
Royal Delivery
Royal Delivery Skeletons Zappies
Firecracker Zappies
Zappies Skeletons Firecracker Royal Delivery Battle Healer Freeze
Firecracker Royal Delivery Battle Healer Zappies Freeze
Royal Delivery
Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker
Firecracker Freeze
Firecracker
Firecracker Freeze
Firecracker
Firecracker Freeze
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Freeze
Firecracker
Firecracker
Firecracker
Freeze
Firecracker
Firecracker
Firecracker Freeze
Firecracker
Firecracker
Firecracker
Firecracker Zappies Freeze
Firecracker Zappies Freeze
Firecracker
Zappies Freeze
Firecracker Zappies
Freeze
Firecracker
Firecracker
Firecracker
Firecracker Zappies Freeze
Firecracker Zappies
Firecracker Freeze
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: