My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Fisherman
Giant Snowball
Bats Goblin Gang Fisherman
Zap
Bats Goblin Gang Firecracker Royal Giant Fisherman
Barbarian Barrel
Goblin Gang Firecracker Royal Ghost
The Log
Goblin Gang Firecracker Royal Giant Fisherman
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Royal Ghost Fisherman
Fireball
Goblin Gang Firecracker Fisherman
Poison
Bats Goblin Gang Firecracker Fisherman
Lightning
Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Firecracker Royal Ghost Fisherman Fireball Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Firecracker Fisherman
Goblin Gang
Firecracker Royal Giant Royal Ghost
Firecracker
Royal Giant Bats Goblin Gang Fisherman
Royal Giant
Bats Firecracker Fireball Fisherman Goblin Gang The Log Royal Ghost
Fireball
Royal Giant The Log
The Log
Royal Giant Fireball Fisherman
Royal Ghost
Goblin Gang Royal Giant Fisherman
Fisherman
Royal Giant Bats Firecracker The Log Royal Ghost

Defense Synergies 2 9

Bats
Firecracker The Log Fisherman
Goblin Gang
Firecracker The Log Fisherman
Firecracker
The Log Bats Goblin Gang Fisherman
Royal Giant
Fireball
The Log
The Log
Firecracker Fireball Bats Goblin Gang Royal Ghost Fisherman
Royal Ghost
The Log
Fisherman
Bats Goblin Gang Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Bats Goblin Gang Firecracker The Log Fisherman
Goblin Gang Fisherman Bats
Bats Goblin Gang Firecracker Fisherman
Firecracker Fireball The Log
Goblin Gang Fireball The Log Bats Firecracker Royal Ghost
Bats Goblin Gang Firecracker Fireball
Fireball The Log
Goblin Gang Fisherman
Goblin Gang Firecracker Royal Ghost Fisherman
Bats Goblin Gang Firecracker Fireball The Log Royal Ghost Fisherman
Bats Goblin Gang Firecracker Fireball
Bats Goblin Gang Fireball The Log
Fireball Bats Goblin Gang Firecracker The Log Royal Ghost
Goblin Gang
Goblin Gang Fireball The Log Fisherman
Bats Goblin Gang Firecracker Fireball Fisherman
Fireball Bats Goblin Gang Firecracker The Log Royal Ghost Fisherman
The Log Bats Firecracker Fireball Royal Ghost Fisherman
Fisherman
Goblin Gang Royal Ghost Bats Firecracker Fireball The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Royal Ghost Fisherman
Fireball Goblin Gang Firecracker The Log Royal Ghost Fisherman
Goblin Gang Bats The Log Fisherman
Goblin Gang Bats Fireball The Log Fisherman
Goblin Gang Fisherman
Firecracker Fireball Bats Goblin Gang
Goblin Gang Bats Fireball
Fisherman
Bats Firecracker Fireball The Log
Goblin Gang
Bats
Fireball The Log
Goblin Gang Fireball
Firecracker Fireball
Goblin Gang Bats Firecracker Fireball The Log Fisherman
Bats Firecracker Fireball The Log Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Royal Ghost
Firecracker Fireball The Log Royal Ghost Fisherman
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker Fisherman
Bats Goblin Gang Fireball Fisherman
Firecracker Fireball The Log Fisherman
Fireball Firecracker
Firecracker Fireball The Log Fisherman
Firecracker Fireball Fisherman
Firecracker Fireball The Log Fisherman
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats Fisherman
Firecracker Fireball The Log Fisherman
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
Firecracker The Log Fireball
Fisherman
Firecracker Fireball The Log Royal Ghost Fisherman
Fireball The Log Fisherman
Fireball Firecracker The Log Fisherman
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Bats Goblin Gang Fireball
Fireball Firecracker
The Log Fireball
Fireball Goblin Gang Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Bats Goblin Gang Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball The Log Royal Ghost
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: