My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Royal Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Curse
Giant Snowball
Goblin Curse
Zap
Firecracker Royal Giant Goblin Curse
Barbarian Barrel
Knight Firecracker Tesla Goblin Curse Magic Archer
The Log
Firecracker Royal Giant Goblin Curse
Earthquake
Firecracker Tesla
Arrows
Firecracker Goblin Curse
Royal Delivery
Knight Firecracker Magic Archer
Fireball
Firecracker Tesla Magic Archer
Poison
Firecracker Goblin Curse Magic Archer
Lightning
Knight Tesla Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Curse Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Knight Firecracker Tornado Tesla Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Knight Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Goblin Curse Tornado Knight Royal Giant Magic Archer
Knight
Firecracker Zap Magic Archer
Firecracker
Zap Knight Royal Giant Tornado
Tesla
Royal Giant
Firecracker Zap Tornado Magic Archer
Goblin Curse
Zap Magic Archer
Tornado
Zap Magic Archer Firecracker Royal Giant
Magic Archer
Tornado Zap Knight Royal Giant Goblin Curse

Defense Synergies 4 10

Zap
Knight Firecracker Tesla Tornado Magic Archer
Knight
Firecracker Tesla Magic Archer Zap Tornado
Firecracker
Knight Zap Tesla Tornado
Tesla
Knight Zap Firecracker Tornado Magic Archer
Royal Giant
Goblin Curse
Tornado
Magic Archer Zap Knight Firecracker Tesla
Magic Archer
Knight Tornado Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla Magic Archer
Zap Knight Firecracker Tesla Goblin Curse
Tesla Tornado Knight Goblin Curse
Tesla Knight Firecracker Goblin Curse
Firecracker Tornado
Tornado Zap Firecracker Tesla Magic Archer
Tesla Tornado Zap Firecracker Goblin Curse Magic Archer
Zap Tesla Magic Archer
Tesla Goblin Curse Tornado
Knight Tornado Firecracker Tesla
Goblin Curse Zap Knight Firecracker Tesla Tornado Magic Archer
Tesla Zap Firecracker Goblin Curse Tornado Magic Archer
Tesla Zap Knight Goblin Curse
Zap Firecracker Tesla Goblin Curse Tornado Magic Archer
Knight Tesla Goblin Curse
Tornado Zap Tesla Goblin Curse
Tesla Knight Firecracker Tornado
Tesla Zap Knight Firecracker Tornado Magic Archer
Zap Tornado Knight Firecracker Tesla Goblin Curse Magic Archer
Tesla Goblin Curse Tornado
Knight Firecracker Tesla Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla
Zap Knight Firecracker Tesla Magic Archer
Zap Knight
Zap Knight Tesla Tornado
Knight Tesla Goblin Curse
Firecracker Zap Tesla Goblin Curse Tornado Magic Archer
Knight Tesla
Knight Tesla Goblin Curse
Zap Knight Firecracker Tornado Magic Archer
Tesla Goblin Curse
Knight Tesla
Zap Tornado
Knight Tesla Goblin Curse
Firecracker Tesla Goblin Curse Magic Archer
Tesla Zap Knight Firecracker Tornado Magic Archer
Zap Firecracker Tesla Goblin Curse Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker
Firecracker Zap Goblin Curse Tornado Magic Archer
Magic Archer
Knight Firecracker
Zap Firecracker Goblin Curse Magic Archer
Firecracker Zap Goblin Curse Tornado Magic Archer
Firecracker Tornado Magic Archer
Zap Firecracker Goblin Curse Tornado Magic Archer
Zap Firecracker Tornado
Tornado
Firecracker Zap Knight Tornado Magic Archer
Zap Firecracker Goblin Curse Tornado Magic Archer
Knight Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Magic Archer Firecracker
Tornado
Zap Firecracker Magic Archer
Zap Firecracker Goblin Curse Tornado Magic Archer
Magic Archer
Tornado
Tornado
Zap
Zap Firecracker Goblin Curse Tornado Magic Archer
Firecracker Zap Tornado Magic Archer
Zap Tornado Magic Archer
Zap Firecracker Goblin Curse Tornado Magic Archer
Zap Firecracker Goblin Curse Tornado Magic Archer
Zap Firecracker
Zap Magic Archer
Zap Firecracker Magic Archer
Firecracker Goblin Curse Magic Archer
Zap Magic Archer
Zap Firecracker Goblin Curse Tornado Magic Archer
Knight Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Tornado
Firecracker
Zap Firecracker Tornado Magic Archer
Firecracker Zap Tornado Magic Archer
Zap Firecracker Tornado Magic Archer
Firecracker

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