My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Royal Recruits Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Skeleton Army
Giant Snowball
Royal Recruits Skeleton Army
Zap
Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Firecracker Royal Recruits Skeleton Army Executioner
The Log
Firecracker Royal Giant Royal Recruits Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Royal Recruits Skeleton Army
Royal Delivery
Firecracker Royal Recruits Skeleton Army Executioner
Fireball
Firecracker Skeleton Army Executioner
Poison
Firecracker Royal Recruits Skeleton Army Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Rocket Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Rocket Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Fireball Executioner Royal Giant Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Fireball

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball
Firecracker
Royal Giant Royal Recruits
Royal Giant
Arrows Firecracker Fireball Rocket Executioner
Royal Recruits
Firecracker
Fireball
Arrows Royal Giant
Rocket
Royal Giant
Skeleton Army
Executioner
Royal Giant

Defense Synergies 0 5

Arrows
Fireball
Firecracker
Royal Recruits Skeleton Army
Royal Giant
Royal Recruits
Firecracker Skeleton Army
Fireball
Arrows
Rocket
Skeleton Army
Firecracker Royal Recruits Executioner
Executioner
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Royal Recruits Fireball Executioner
Skeleton Army Firecracker Royal Recruits Executioner
Rocket Skeleton Army Royal Recruits Executioner
Royal Recruits Skeleton Army Firecracker
Arrows Firecracker Royal Recruits Fireball Rocket Skeleton Army
Arrows Fireball Skeleton Army Firecracker Executioner
Rocket Arrows Firecracker Fireball Executioner
Rocket Arrows Royal Recruits Fireball
Royal Recruits Skeleton Army
Skeleton Army Firecracker Royal Recruits
Skeleton Army Executioner Arrows Firecracker Royal Recruits Fireball
Arrows Executioner Firecracker Fireball
Royal Recruits Skeleton Army Fireball Rocket
Fireball Rocket Skeleton Army Executioner Arrows Firecracker Royal Recruits
Royal Recruits Skeleton Army
Rocket Skeleton Army Royal Recruits Fireball
Arrows Firecracker Royal Recruits Fireball Skeleton Army Executioner
Arrows Fireball Firecracker Royal Recruits Skeleton Army Executioner
Arrows Executioner Firecracker Royal Recruits Fireball
Royal Recruits
Royal Recruits Skeleton Army Arrows Firecracker Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Fireball
Fireball Arrows Firecracker Rocket Executioner
Royal Recruits Skeleton Army Rocket
Royal Recruits Rocket Skeleton Army Fireball
Royal Recruits Skeleton Army Executioner
Arrows Firecracker Fireball Rocket Executioner
Royal Recruits Rocket Skeleton Army Fireball
Royal Recruits Skeleton Army
Royal Recruits Rocket Firecracker Fireball Skeleton Army
Royal Recruits Skeleton Army
Royal Recruits
Royal Recruits Rocket Skeleton Army Arrows Fireball
Royal Recruits Rocket Skeleton Army Fireball Executioner
Royal Recruits Firecracker Fireball Skeleton Army Executioner
Royal Recruits Skeleton Army Firecracker Fireball Rocket Executioner
Arrows Executioner Firecracker Royal Recruits Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Royal Recruits Rocket
Arrows Firecracker Fireball Executioner
Rocket Arrows Fireball
Arrows Firecracker Royal Recruits Fireball Rocket
Fireball Rocket Executioner Arrows Firecracker
Arrows Firecracker Fireball Executioner Rocket
Arrows Firecracker Executioner
Arrows Fireball Firecracker Executioner
Arrows Fireball Firecracker
Rocket Fireball
Firecracker Rocket Arrows Royal Recruits Fireball
Fireball Arrows Firecracker Rocket Executioner
Rocket Firecracker Fireball Executioner
Arrows Firecracker Fireball Rocket
Arrows Firecracker Fireball
Rocket Arrows Firecracker Fireball Executioner
Arrows Firecracker Royal Recruits Fireball Rocket Executioner
Arrows Fireball Rocket
Rocket
Rocket Arrows Firecracker Fireball Executioner
Rocket Arrows Firecracker Fireball
Rocket Fireball
Rocket Arrows Fireball
Rocket
Rocket Arrows Royal Recruits Fireball
Arrows Firecracker Fireball Executioner
Arrows Firecracker Fireball Executioner
Fireball Arrows
Fireball Rocket Arrows Firecracker
Arrows Firecracker Fireball Executioner
Rocket Firecracker Fireball
Fireball
Arrows Fireball Rocket
Rocket Arrows Firecracker Fireball
Rocket Arrows Firecracker Fireball
Royal Recruits Fireball Rocket Skeleton Army
Fireball Rocket Arrows Firecracker Executioner
Arrows Fireball
Fireball Firecracker Rocket Executioner
Arrows Firecracker Fireball Executioner
Rocket Arrows Fireball
Firecracker Royal Recruits Executioner
Firecracker Royal Recruits Fireball Rocket
Firecracker Fireball Rocket Executioner
Firecracker Royal Recruits Fireball Rocket Executioner
Fireball Firecracker Rocket

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