My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 6 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Goblin Cage Witch Bowler Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Royal Giant Skeleton Army Witch
Barbarian Barrel
Firecracker Goblin Cage Skeleton Army Witch Royal Ghost Magic Archer
The Log
Firecracker Royal Giant Goblin Cage Skeleton Army Witch
Earthquake
Firecracker Goblin Cage Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Goblin Cage Skeleton Army Witch Bowler Royal Ghost Magic Archer
Fireball
Firecracker Goblin Cage Skeleton Army Witch Bowler Magic Archer
Poison
Firecracker Goblin Cage Skeleton Army Witch Magic Archer
Lightning
Goblin Cage Witch Bowler Magic Archer
Rocket
Witch Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Bowler Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Royal Ghost Goblin Cage Magic Archer Witch Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Royal Ghost Goblin Cage

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Goblin Cage Bowler
Royal Giant
Firecracker Witch Bowler Royal Ghost Magic Archer
Goblin Cage
Firecracker Witch Royal Ghost Magic Archer
Skeleton Army
Witch
Royal Giant Goblin Cage Bowler Royal Ghost
Bowler
Firecracker Royal Giant Witch Magic Archer
Royal Ghost
Royal Giant Goblin Cage Witch Magic Archer
Magic Archer
Royal Giant Goblin Cage Bowler Royal Ghost

Defense Synergies 0 9

Firecracker
Goblin Cage Skeleton Army
Royal Giant
Goblin Cage
Firecracker Skeleton Army Witch Bowler Magic Archer
Skeleton Army
Firecracker Goblin Cage Magic Archer
Witch
Goblin Cage Bowler Royal Ghost
Bowler
Goblin Cage Witch
Royal Ghost
Witch
Magic Archer
Goblin Cage Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Goblin Cage Magic Archer
Skeleton Army Firecracker Goblin Cage Witch
Goblin Cage Skeleton Army Witch Bowler
Goblin Cage Skeleton Army Witch Firecracker Bowler
Firecracker Goblin Cage Skeleton Army Bowler
Skeleton Army Bowler Firecracker Royal Ghost Magic Archer
Firecracker Goblin Cage Witch Magic Archer
Bowler Goblin Cage Magic Archer
Witch Goblin Cage Skeleton Army
Skeleton Army Firecracker Bowler Royal Ghost
Skeleton Army Witch Firecracker Bowler Royal Ghost Magic Archer
Firecracker Witch Magic Archer
Goblin Cage Skeleton Army Bowler Witch
Skeleton Army Bowler Firecracker Goblin Cage Witch Royal Ghost Magic Archer
Skeleton Army Goblin Cage
Skeleton Army Goblin Cage Bowler
Firecracker Goblin Cage Skeleton Army Witch Bowler
Goblin Cage Firecracker Skeleton Army Witch Bowler Royal Ghost Magic Archer
Goblin Cage Witch Firecracker Bowler Royal Ghost Magic Archer
Goblin Cage
Skeleton Army Bowler Royal Ghost Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Cage Witch Bowler Royal Ghost
Firecracker Bowler Royal Ghost Magic Archer
Skeleton Army Goblin Cage Witch Bowler
Skeleton Army Bowler Goblin Cage
Goblin Cage Skeleton Army Witch Bowler
Firecracker Witch Magic Archer
Skeleton Army Goblin Cage Witch Bowler
Goblin Cage Skeleton Army
Goblin Cage Firecracker Skeleton Army Witch Magic Archer
Witch Goblin Cage Skeleton Army
Goblin Cage Witch Bowler
Skeleton Army Goblin Cage Bowler
Skeleton Army Bowler Goblin Cage Witch
Firecracker Goblin Cage Skeleton Army Witch Bowler Magic Archer
Skeleton Army Witch Firecracker Goblin Cage Bowler Magic Archer
Bowler Firecracker Goblin Cage Witch Royal Ghost Magic Archer
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Royal Ghost
Firecracker Bowler Royal Ghost Magic Archer
Magic Archer
Firecracker
Firecracker Bowler Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch Bowler Magic Archer
Firecracker Bowler Magic Archer
Firecracker
Bowler
Firecracker Bowler Magic Archer
Firecracker Magic Archer
Firecracker Bowler Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Witch Bowler Magic Archer
Magic Archer Firecracker Bowler
Firecracker Bowler Magic Archer
Firecracker Witch Bowler Magic Archer
Bowler Magic Archer
Bowler
Firecracker Witch Bowler Magic Archer
Witch
Firecracker Witch Bowler Royal Ghost Magic Archer
Witch Bowler Magic Archer
Firecracker Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch
Bowler
Magic Archer
Firecracker Magic Archer
Firecracker Bowler Magic Archer
Skeleton Army Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Bowler Magic Archer
Firecracker Bowler Magic Archer
Firecracker
Firecracker Witch Bowler Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch Bowler Royal Ghost Magic Archer
Firecracker Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: