My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Cage Zappies Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Zappies Fisherman
Zap
Royal Giant Zappies Fisherman
Barbarian Barrel
Electro Spirit Goblin Cage Zappies
The Log
Electro Spirit Royal Giant Goblin Cage Zappies Fisherman
Earthquake
Goblin Cage Zappies
Arrows
Electro Spirit Zappies
Royal Delivery
Electro Spirit Goblin Cage Zappies Fisherman Mother Witch
Fireball
Goblin Cage Zappies Fisherman Mother Witch
Poison
Goblin Cage Zappies Fisherman Mother Witch
Lightning
Goblin Cage Fisherman Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Fisherman Fireball Goblin Cage Zappies Mother Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Fisherman Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball Mother Witch
Royal Giant
Fireball Fisherman Mother Witch Electro Spirit Zappies The Log
Fireball
Royal Giant Electro Spirit The Log
Goblin Cage
The Log
Zappies
Royal Giant
The Log
Royal Giant Fireball Goblin Cage Fisherman
Fisherman
Royal Giant The Log
Mother Witch
Royal Giant Electro Spirit

Defense Synergies 1 13

Electro Spirit
The Log Fisherman
Royal Giant
Fireball
The Log Goblin Cage Zappies
Goblin Cage
Fireball Zappies The Log Mother Witch
Zappies
Fireball Goblin Cage The Log Fisherman Mother Witch
The Log
Fireball Electro Spirit Goblin Cage Zappies Fisherman Mother Witch
Fisherman
Electro Spirit Zappies The Log Mother Witch
Mother Witch
Goblin Cage Zappies The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Zappies The Log
Goblin Cage Zappies The Log Fisherman
Goblin Cage Fisherman Zappies
Goblin Cage Zappies Fisherman
Fireball Goblin Cage The Log
Fireball The Log Electro Spirit Zappies Mother Witch
Electro Spirit Fireball Goblin Cage Zappies
Electro Spirit Fireball Goblin Cage The Log
Zappies Goblin Cage Fisherman
Zappies Fisherman
Mother Witch Electro Spirit Fireball Zappies The Log Fisherman
Fireball Zappies
Goblin Cage Fireball Zappies The Log
Fireball Electro Spirit Goblin Cage Zappies The Log
Goblin Cage Zappies
Fireball Goblin Cage Zappies The Log Fisherman
Fireball Goblin Cage Zappies Fisherman
Fireball Goblin Cage Electro Spirit Zappies The Log Fisherman
Goblin Cage The Log Electro Spirit Fireball Zappies Fisherman Mother Witch
Goblin Cage Zappies Fisherman
Electro Spirit Fireball Zappies The Log Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Cage Zappies Fisherman
Fireball The Log Fisherman
Zappies Goblin Cage The Log Fisherman
Fireball Goblin Cage Zappies The Log Fisherman
Goblin Cage Zappies Fisherman
Fireball Mother Witch Electro Spirit Zappies
Fireball Goblin Cage Zappies
Goblin Cage Zappies Fisherman
Goblin Cage Electro Spirit Fireball Zappies The Log
Goblin Cage Zappies
Goblin Cage Zappies
Fireball Goblin Cage The Log
Fireball Goblin Cage Zappies
Fireball Goblin Cage Zappies
Zappies Electro Spirit Fireball Goblin Cage The Log Fisherman
Electro Spirit Fireball Goblin Cage Zappies The Log Mother Witch
Electro Spirit Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Mother Witch Electro Spirit
The Log
Fireball The Log
Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball
Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
Fisherman
Fireball The Log Fisherman
Fireball The Log Mother Witch
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Mother Witch Electro Spirit Fireball
Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball Mother Witch
Electro Spirit Fireball Zappies
Fireball
Fireball The Log
Electro Spirit Fireball Zappies
Fireball The Log
Electro Spirit Fireball Zappies
Fireball Zappies
The Log Fireball
Fireball
The Log Fireball
Fireball
Electro Spirit Fireball Zappies The Log
Fireball Zappies
Fireball The Log
Fireball

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