My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Royal Giant Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Curse Goblin Barrel Inferno Dragon
Giant Snowball
Fire Spirit Goblin Curse Goblin Barrel Inferno Dragon
Zap
Fire Spirit Royal Giant Goblin Curse Goblin Barrel Inferno Dragon
Barbarian Barrel
Electro Spirit Fire Spirit Goblin Curse Goblin Barrel
The Log
Electro Spirit Fire Spirit Royal Giant Goblin Curse Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Electro Spirit Fire Spirit Goblin Curse Goblin Barrel
Royal Delivery
Electro Spirit Fire Spirit Goblin Barrel Inferno Dragon
Fireball
Goblin Barrel Inferno Dragon
Poison
Goblin Curse
Lightning
Ice Golem Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Golem Goblin Curse Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Golem Goblin Curse Rage Goblin Barrel Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Fire Spirit Ice Golem Goblin Curse

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Goblin Curse
Fire Spirit
Royal Giant Ice Golem Goblin Curse Goblin Barrel Inferno Dragon
Royal Giant
Fire Spirit Goblin Barrel Electro Spirit Ice Golem
Ice Golem
Goblin Barrel Fire Spirit Royal Giant
Goblin Curse
Electro Spirit Fire Spirit
Rage
Goblin Barrel
Royal Giant Ice Golem Fire Spirit
Inferno Dragon
Fire Spirit

Defense Synergies 0 2

Electro Spirit
Fire Spirit
Ice Golem
Royal Giant
Ice Golem
Fire Spirit Inferno Dragon
Goblin Curse
Rage
Goblin Barrel
Inferno Dragon
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Inferno Dragon Goblin Curse
Fire Spirit Goblin Curse Inferno Dragon
Inferno Dragon Goblin Curse
Electro Spirit Fire Spirit
Inferno Dragon Electro Spirit Fire Spirit Goblin Curse
Electro Spirit Ice Golem
Inferno Dragon Goblin Curse
Fire Spirit Ice Golem
Goblin Curse Electro Spirit Ice Golem
Inferno Dragon Goblin Curse
Fire Spirit Goblin Curse
Fire Spirit Electro Spirit Goblin Curse
Inferno Dragon Goblin Curse
Goblin Curse Inferno Dragon
Fire Spirit Electro Spirit
Electro Spirit Fire Spirit Ice Golem Goblin Curse Inferno Dragon
Goblin Curse Inferno Dragon
Electro Spirit Fire Spirit Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Ice Golem Inferno Dragon
Ice Golem
Ice Golem
Goblin Curse Inferno Dragon
Fire Spirit Electro Spirit Ice Golem Goblin Curse
Ice Golem
Goblin Curse Inferno Dragon
Electro Spirit Ice Golem Inferno Dragon
Goblin Curse Inferno Dragon
Inferno Dragon
Ice Golem Goblin Curse
Goblin Curse
Electro Spirit Ice Golem Inferno Dragon
Electro Spirit Ice Golem Goblin Curse Inferno Dragon
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Goblin Curse
Ice Golem
Fire Spirit Goblin Curse
Electro Spirit Fire Spirit Ice Golem Goblin Curse
Fire Spirit
Fire Spirit Ice Golem Goblin Curse
Fire Spirit
Fire Spirit Goblin Curse
Fire Spirit Ice Golem
Ice Golem
Fire Spirit
Fire Spirit Goblin Curse
Ice Golem Goblin Curse Electro Spirit Fire Spirit
Inferno Dragon
Goblin Curse
Fire Spirit Ice Golem Goblin Curse
Electro Spirit
Electro Spirit
Goblin Curse
Electro Spirit Fire Spirit
Fire Spirit Goblin Curse
Ice Golem
Electro Spirit
Inferno Dragon

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