My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Goblin Demolisher

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Demolisher Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Firecracker Royal Giant Goblin Barrel
Barbarian Barrel
Goblin Gang Firecracker Goblin Barrel
The Log
Goblin Gang Firecracker Royal Giant Goblin Demolisher Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Goblin Gang Firecracker Goblin Demolisher Goblin Barrel
Fireball
Goblin Gang Firecracker Goblin Barrel
Poison
Goblin Gang Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Goblin Demolisher The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Firecracker Goblin Barrel Goblin Demolisher Goblin Machine Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Firecracker

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Goblin Barrel
Goblin Gang
Goblin Barrel Firecracker Royal Giant
Firecracker
Royal Giant Goblin Gang Goblin Barrel
Royal Giant
Arrows Firecracker Goblin Barrel Goblin Gang The Log
Goblin Demolisher
Goblin Barrel
Goblin Gang Royal Giant Arrows Firecracker
The Log
Royal Giant
Goblin Machine

Defense Synergies 1 2

Arrows
Goblin Gang
Firecracker The Log
Firecracker
The Log Goblin Gang
Royal Giant
Goblin Demolisher
Goblin Barrel
The Log
Firecracker Goblin Gang
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Goblin Gang Firecracker The Log
Goblin Gang
Goblin Gang Firecracker
Arrows Firecracker The Log
Arrows Goblin Gang The Log Firecracker
Arrows Goblin Gang Firecracker
Arrows The Log
Goblin Gang
Goblin Gang Firecracker
Goblin Gang Arrows Firecracker The Log
Arrows Goblin Gang Firecracker
Goblin Gang The Log
Arrows Goblin Gang Firecracker The Log
Goblin Gang
Goblin Gang The Log
Arrows Goblin Gang Firecracker
Arrows Goblin Gang Firecracker The Log
Arrows The Log Firecracker
Goblin Gang Arrows Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Firecracker The Log
Goblin Gang The Log
Goblin Gang The Log
Goblin Gang
Arrows Firecracker Goblin Gang
Goblin Gang
Firecracker The Log
Goblin Gang
Arrows The Log
Goblin Gang
Firecracker
Goblin Gang Firecracker The Log
Arrows Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Goblin Gang
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Goblin Gang
Arrows Firecracker
Arrows The Log
Goblin Gang Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log

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