My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Mediocre
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Drill
Giant Snowball
Goblin Drill
Zap
Royal Giant Goblin Drill
Barbarian Barrel
Goblin Drill
The Log
Royal Giant Goblin Drill
Earthquake
Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Goblin Drill
Fireball
Goblin Drill
Poison
Goblin Drill
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Freeze Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Earthquake Freeze Goblin Drill Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Earthquake

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Earthquake Freeze Goblin Drill
Royal Giant
Arrows Earthquake The Log
Earthquake
Royal Giant Arrows The Log
Rage
Freeze
Arrows
Goblin Drill
Arrows The Log
The Log
Royal Giant Earthquake Goblin Drill
Goblinstein

Defense Synergies 0 2

Arrows
Royal Giant
Earthquake
The Log
Rage
Freeze
Goblin Drill
The Log
The Log
Earthquake Goblin Drill
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake The Log
Goblin Drill The Log
Freeze Goblin Drill
Goblin Drill
Arrows Earthquake The Log
Arrows Freeze The Log Earthquake
Arrows Freeze
Earthquake Arrows The Log
Goblin Drill
Arrows Earthquake Freeze Goblin Drill The Log
Arrows
Goblin Drill Earthquake Freeze The Log
Arrows Earthquake Freeze Goblin Drill The Log
Goblin Drill
Freeze Goblin Drill The Log
Arrows Goblin Drill
Arrows Goblin Drill The Log
Arrows Earthquake Freeze Goblin Drill The Log
Goblin Drill
Arrows Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows The Log
The Log
The Log
Goblin Drill
Arrows Freeze
Freeze The Log
Goblin Drill
Arrows The Log
Freeze Goblin Drill The Log
Arrows Earthquake Freeze The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Freeze Goblin Drill The Log
Arrows The Log
Earthquake Arrows Goblin Drill The Log
Earthquake Arrows Freeze The Log
Arrows Earthquake The Log
Arrows Freeze
Arrows Earthquake The Log
Arrows Earthquake The Log Freeze
Arrows The Log
Arrows Earthquake The Log
Arrows
Earthquake The Log
Earthquake Arrows Freeze
Earthquake Arrows The Log
Earthquake Arrows Goblin Drill The Log
Earthquake Arrows The Log
Arrows Earthquake Freeze
Arrows Earthquake The Log
Arrows Earthquake The Log
Earthquake The Log
Arrows
The Log
Earthquake Arrows Goblin Drill The Log
Arrows Earthquake Freeze The Log
Arrows The Log Earthquake
Arrows The Log
Arrows The Log
Arrows
Freeze
Arrows Earthquake The Log
Arrows Freeze
Arrows Earthquake The Log
Earthquake Freeze
Arrows
Freeze
Arrows The Log
Arrows The Log Earthquake
Arrows
Freeze The Log
Freeze The Log

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