My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Balloon Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Guards Balloon
Giant Snowball
Guards Witch Balloon
Zap
Royal Giant Guards Witch Balloon
Barbarian Barrel
Elite Barbarians Guards Witch Electro Wizard
The Log
Royal Giant Elite Barbarians Guards Witch
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Elite Barbarians Guards Witch Balloon Electro Wizard
Fireball
Elite Barbarians Witch Balloon Electro Wizard
Poison
Guards Witch Balloon Electro Wizard
Lightning
Elite Barbarians Witch Balloon Electro Wizard
Rocket
Elite Barbarians Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Fireball Electro Wizard Golden Knight Witch Balloon Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Fireball Electro Wizard Golden Knight

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Elite Barbarians Guards Witch Electro Wizard
Elite Barbarians
Royal Giant Fireball Golden Knight
Fireball
Royal Giant Elite Barbarians Electro Wizard Golden Knight
Guards
Royal Giant
Witch
Royal Giant
Balloon
Electro Wizard Golden Knight
Electro Wizard
Royal Giant Fireball Balloon
Golden Knight
Elite Barbarians Fireball Balloon

Defense Synergies 0 6

Royal Giant
Elite Barbarians
Golden Knight
Fireball
Electro Wizard Golden Knight
Guards
Witch Electro Wizard
Witch
Guards Electro Wizard
Balloon
Electro Wizard
Fireball Guards Witch
Golden Knight
Elite Barbarians Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Golden Knight
Elite Barbarians Witch Electro Wizard
Witch Elite Barbarians Electro Wizard
Elite Barbarians Witch Guards Electro Wizard
Elite Barbarians Fireball
Fireball Guards Electro Wizard
Electro Wizard Fireball Witch
Fireball Electro Wizard Golden Knight
Witch Elite Barbarians
Elite Barbarians Guards Electro Wizard
Guards Witch Electro Wizard Fireball
Fireball Witch Electro Wizard
Elite Barbarians Fireball Guards Witch Electro Wizard
Fireball Guards Witch Electro Wizard Golden Knight
Elite Barbarians Electro Wizard
Elite Barbarians Fireball Electro Wizard
Elite Barbarians Fireball Witch Electro Wizard
Fireball Elite Barbarians Guards Witch Electro Wizard Golden Knight
Witch Fireball Guards Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Fireball Guards Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Fireball Witch Electro Wizard
Fireball Electro Wizard Elite Barbarians
Guards Elite Barbarians Witch Electro Wizard Golden Knight
Guards Elite Barbarians Fireball Electro Wizard
Elite Barbarians Guards Witch
Fireball Witch Electro Wizard
Guards Elite Barbarians Fireball Witch Electro Wizard
Elite Barbarians
Electro Wizard Elite Barbarians Fireball Witch
Witch Guards
Elite Barbarians Guards Witch Golden Knight
Elite Barbarians Fireball Guards Electro Wizard
Elite Barbarians Fireball Guards Witch Golden Knight
Fireball Witch
Elite Barbarians Guards Witch Electro Wizard Fireball Golden Knight
Elite Barbarians Fireball Witch Electro Wizard Golden Knight
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Golden Knight
Fireball Electro Wizard Golden Knight
Fireball
Fireball Guards
Fireball
Fireball Witch
Witch
Fireball
Fireball Golden Knight
Elite Barbarians Fireball Guards Electro Wizard
Fireball Electro Wizard Golden Knight
Fireball
Elite Barbarians Fireball Golden Knight
Fireball
Elite Barbarians Fireball
Fireball Witch Golden Knight
Fireball
Fireball
Fireball Electro Wizard
Fireball Witch Golden Knight
Fireball
Fireball
Fireball
Fireball Witch
Witch
Fireball Witch Electro Wizard Golden Knight
Fireball Witch Golden Knight
Fireball Golden Knight
Elite Barbarians Fireball Witch Electro Wizard
Electro Wizard Fireball Guards Witch
Elite Barbarians Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Guards Witch
Fireball Witch Electro Wizard
Fireball
Fireball Electro Wizard
Fireball
Fireball
Elite Barbarians
Elite Barbarians Fireball Guards Witch Electro Wizard Golden Knight
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard Golden Knight
Fireball

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