My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Dark Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Hog Rider Dark Prince Goblin Drill
Giant Snowball
Goblins Bomber Hog Rider Goblin Drill
Zap
Goblins Bomber Royal Giant Dark Prince Goblin Drill
Barbarian Barrel
Goblins Bomber Dark Prince Goblin Drill Executioner
The Log
Goblins Bomber Royal Giant Hog Rider Dark Prince Goblin Drill
Earthquake
Bomber Hog Rider Goblin Drill
Arrows
Goblins Bomber Goblin Drill
Royal Delivery
Goblins Bomber Hog Rider Dark Prince Goblin Drill Executioner
Fireball
Bomber Hog Rider Goblin Drill Executioner
Poison
Bomber Goblin Drill Executioner
Lightning
Dark Prince Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Goblin Drill Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Bomber Hog Rider Dark Prince Goblin Drill Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblins Bomber Hog Rider

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Royal Giant Goblin Drill
Bomber
Royal Giant Hog Rider Dark Prince Goblin Drill
Royal Giant
Bomber Goblins Hog Rider Mirror Dark Prince Executioner
Hog Rider
Goblins Bomber Royal Giant Mirror Dark Prince Executioner
Mirror
Royal Giant Hog Rider
Dark Prince
Bomber Royal Giant Hog Rider Goblin Drill Executioner
Goblin Drill
Goblins Bomber Dark Prince
Executioner
Royal Giant Hog Rider Dark Prince

Defense Synergies 0 5

Goblins
Bomber
Bomber
Goblins Dark Prince Goblin Drill
Royal Giant
Hog Rider
Mirror
Executioner
Dark Prince
Bomber Executioner
Goblin Drill
Bomber
Executioner
Mirror Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Executioner
Goblins Dark Prince Goblin Drill Executioner
Goblins Bomber Dark Prince Goblin Drill Executioner
Goblins Dark Prince Goblin Drill
Bomber Dark Prince
Goblins Bomber Dark Prince Executioner
Executioner
Goblins Goblin Drill
Goblins Bomber Dark Prince
Goblins Executioner Bomber Dark Prince Goblin Drill
Executioner
Goblin Drill Bomber Dark Prince
Bomber Executioner Goblins Dark Prince Goblin Drill
Goblin Drill
Goblin Drill
Goblins Bomber Dark Prince Goblin Drill Executioner
Goblins Bomber Dark Prince Goblin Drill Executioner
Goblin Drill Executioner Bomber Dark Prince
Goblin Drill
Bomber Dark Prince Goblins Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Dark Prince
Bomber Executioner
Goblins Dark Prince
Dark Prince
Dark Prince Goblin Drill Executioner
Executioner
Dark Prince Goblins
Dark Prince
Goblins Dark Prince
Goblin Drill
Dark Prince
Dark Prince
Dark Prince Executioner
Bomber Executioner
Goblins Bomber Dark Prince Goblin Drill Executioner
Executioner Bomber Dark Prince
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Executioner
Goblin Drill
Dark Prince
Bomber Executioner Dark Prince
Executioner
Bomber Executioner
Executioner
Goblins
Dark Prince
Executioner
Executioner
Bomber Goblin Drill Executioner
Executioner
Bomber
Bomber Dark Prince Executioner
Bomber
Goblin Drill
Bomber Dark Prince Executioner
Executioner
Executioner
Bomber
Dark Prince
Executioner
Dark Prince Executioner
Bomber Executioner
Dark Prince Executioner
Executioner
Dark Prince Executioner

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