My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Ice Wizard Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman
Giant Snowball
Guards Fisherman
Zap
Royal Giant Guards Fisherman
Barbarian Barrel
Ice Spirit Guards Ice Wizard
The Log
Ice Spirit Royal Giant Guards Fisherman
Earthquake
Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Guards Ice Wizard Fisherman
Fireball
Ice Wizard Fisherman
Poison
Guards Ice Wizard Fisherman
Lightning
Ice Wizard Fisherman Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel Guards Ice Wizard Fisherman Fireball Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Barbarian Barrel Guards Ice Wizard

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Royal Giant Barbarian Barrel Guards Fisherman
Royal Giant
Ice Spirit Fireball Barbarian Barrel Ice Wizard Fisherman Ice Spirit Guards Monk
Fireball
Royal Giant
Barbarian Barrel
Royal Giant Ice Spirit Ice Wizard
Guards
Ice Spirit Royal Giant
Ice Wizard
Royal Giant Barbarian Barrel Fisherman
Fisherman
Royal Giant Ice Spirit Ice Wizard
Monk
Royal Giant

Defense Synergies 2 11

Ice Spirit
Fireball Barbarian Barrel Guards Ice Wizard Fisherman
Royal Giant
Fireball
Barbarian Barrel Ice Spirit Ice Wizard
Barbarian Barrel
Fireball Ice Spirit Guards Ice Wizard
Guards
Fisherman Ice Spirit Barbarian Barrel Ice Wizard
Ice Wizard
Ice Spirit Fireball Barbarian Barrel Guards Fisherman
Fisherman
Guards Ice Spirit Ice Wizard Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel
Ice Spirit Ice Wizard Fisherman Monk
Fisherman Ice Wizard
Guards Ice Wizard Fisherman Monk
Fireball Barbarian Barrel Monk
Fireball Barbarian Barrel Guards Ice Wizard
Ice Spirit Fireball Ice Wizard
Fireball Barbarian Barrel Monk
Ice Wizard Fisherman
Guards Ice Spirit Barbarian Barrel Ice Wizard Fisherman
Guards Ice Wizard Fireball Barbarian Barrel Fisherman
Fireball Ice Wizard
Ice Spirit Fireball Guards Ice Wizard
Fireball Ice Spirit Barbarian Barrel Guards
Monk Ice Spirit Fireball Fisherman
Fireball Fisherman
Ice Spirit Fireball Barbarian Barrel Guards Ice Wizard Fisherman
Barbarian Barrel Ice Spirit Fireball Guards Ice Wizard Fisherman
Fisherman
Fireball Barbarian Barrel Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman Monk
Guards Ice Spirit Fisherman
Guards Fireball Barbarian Barrel Fisherman Monk
Guards Fisherman
Fireball Ice Spirit Ice Wizard Monk
Guards Fireball Ice Wizard
Fisherman
Ice Spirit Fireball Barbarian Barrel Monk
Guards
Guards
Monk Fireball Guards
Fireball Guards
Fireball
Guards Ice Spirit Fireball Barbarian Barrel Fisherman Monk
Fireball Barbarian Barrel Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Guards Monk
Fireball Monk Barbarian Barrel Ice Wizard Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel Guards
Fireball Barbarian Barrel
Fireball Ice Spirit Ice Wizard Monk
Fireball Ice Spirit Barbarian Barrel Ice Wizard
Fireball Monk Fisherman
Fireball Guards Fisherman
Monk Fireball Barbarian Barrel Fisherman
Fireball Monk
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman Monk
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Monk Fireball Barbarian Barrel
Fisherman
Fireball Barbarian Barrel Fisherman Monk
Fireball Barbarian Barrel Monk
Fireball Monk
Fireball
Fisherman Monk
Fireball Barbarian Barrel Monk
Ice Spirit Fireball Barbarian Barrel Ice Wizard
Fisherman
Fireball Barbarian Barrel Ice Wizard Fisherman Monk
Fireball Fisherman Monk
Fireball Barbarian Barrel Fisherman
Fireball Ice Wizard
Ice Spirit Fireball Guards
Fireball
Fireball
Ice Spirit Fireball Monk
Fireball Monk
Ice Spirit Fireball Barbarian Barrel Guards
Fireball Ice Wizard Monk
Fireball Barbarian Barrel
Fireball
Fireball
Monk Fireball
Ice Spirit Fireball Guards
Fireball
Fireball Barbarian Barrel Monk
Fireball Monk

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