My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard Prince Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Skeleton Army Prince Inferno Dragon
Giant Snowball
Bomber Skeleton Army Princess Inferno Dragon
Zap
Bomber Royal Giant Skeleton Army Prince Princess Inferno Dragon
Barbarian Barrel
Bomber Wizard Skeleton Army Princess
The Log
Bomber Royal Giant Skeleton Army Prince Princess
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army Princess
Royal Delivery
Bomber Wizard Skeleton Army Prince Princess Inferno Dragon
Fireball
Bomber Wizard Skeleton Army Princess Inferno Dragon
Poison
Bomber Wizard Skeleton Army Princess
Lightning
Wizard Prince Inferno Dragon
Rocket
Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Princess Fireball Inferno Dragon Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Skeleton Army Princess Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Prince
Royal Giant
Bomber Fireball Wizard Princess
Fireball
Royal Giant Princess
Wizard
Royal Giant Prince
Skeleton Army
Prince
Bomber Wizard Princess
Princess
Royal Giant Fireball Prince
Inferno Dragon

Defense Synergies 0 6

Bomber
Royal Giant
Fireball
Princess
Wizard
Skeleton Army Prince
Skeleton Army
Wizard Prince Princess Inferno Dragon
Prince
Wizard Skeleton Army
Princess
Fireball Skeleton Army
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard
Skeleton Army Inferno Dragon Prince
Skeleton Army Prince Bomber Inferno Dragon
Skeleton Army Prince Inferno Dragon
Bomber Fireball Skeleton Army Prince Princess
Fireball Skeleton Army Bomber
Inferno Dragon Fireball Wizard Princess
Fireball
Inferno Dragon Skeleton Army Prince Princess
Skeleton Army Bomber Prince
Skeleton Army Bomber Fireball Wizard Princess
Inferno Dragon Fireball Wizard Princess
Skeleton Army Prince Bomber Fireball Wizard
Bomber Fireball Wizard Skeleton Army Prince Princess
Skeleton Army Inferno Dragon Prince
Skeleton Army Fireball Prince Inferno Dragon
Wizard Bomber Fireball Skeleton Army Prince
Fireball Bomber Wizard Skeleton Army Prince
Wizard Bomber Fireball Princess Inferno Dragon
Prince Inferno Dragon
Bomber Wizard Skeleton Army Fireball Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Prince
Fireball Bomber Wizard Prince Inferno Dragon
Skeleton Army Prince
Skeleton Army Prince Fireball
Skeleton Army Prince Inferno Dragon
Fireball Wizard Princess
Skeleton Army Prince Fireball
Skeleton Army Prince Inferno Dragon
Fireball Skeleton Army Prince Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Prince
Skeleton Army Fireball Prince
Skeleton Army Prince Fireball Wizard
Wizard Bomber Fireball Skeleton Army Princess
Skeleton Army Bomber Fireball Prince Inferno Dragon
Bomber Fireball Wizard Princess Inferno Dragon
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess
Fireball
Fireball Prince
Bomber Fireball Wizard
Fireball Wizard Princess
Bomber Wizard Princess
Fireball Wizard Princess
Fireball Wizard
Fireball Prince
Fireball Wizard Prince Princess
Fireball Wizard Princess
Fireball Princess
Fireball Princess
Princess Fireball Prince
Bomber Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Bomber
Bomber Fireball Wizard Prince Princess
Bomber Fireball Wizard Princess
Fireball Prince
Fireball Wizard Princess
Prince
Fireball
Bomber Fireball Wizard Princess
Inferno Dragon
Fireball Wizard Princess
Fireball Wizard Prince Princess
Fireball
Fireball Wizard Princess
Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball Princess
Prince
Fireball Wizard Princess
Fireball Skeleton Army Prince Princess
Fireball Wizard Princess
Fireball
Fireball Wizard Prince Princess
Bomber Fireball Wizard Princess
Fireball
Prince
Fireball Princess
Fireball Princess
Fireball Prince Princess
Prince Inferno Dragon
Fireball Wizard

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