My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Royal Giant Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Barbarian Barrel Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Giant Inferno Dragon
Giant Snowball
Skeletons Minions Baby Dragon Inferno Dragon
Zap
Skeletons Minions Royal Giant Inferno Dragon
Barbarian Barrel
Skeletons Rascals
The Log
Skeletons Rascals Royal Giant
Earthquake
Skeletons
Arrows
Skeletons Minions Rascals
Royal Delivery
Skeletons Minions Rascals Baby Dragon Inferno Dragon
Fireball
Minions Rascals Baby Dragon Inferno Dragon
Poison
Minions Rascals
Lightning
Baby Dragon Inferno Dragon
Rocket
Rascals Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Minions Earthquake Baby Dragon Inferno Dragon Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Minions Earthquake

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Royal Giant Rascals Barbarian Barrel Baby Dragon Inferno Dragon
Rascals
Minions Baby Dragon
Royal Giant
Minions Earthquake Barbarian Barrel Baby Dragon
Earthquake
Royal Giant Barbarian Barrel
Barbarian Barrel
Royal Giant Minions Earthquake Baby Dragon
Baby Dragon
Minions Rascals Royal Giant Barbarian Barrel Inferno Dragon
Inferno Dragon
Minions Baby Dragon

Defense Synergies 0 12

Skeletons
Minions Earthquake Barbarian Barrel Baby Dragon Inferno Dragon
Minions
Skeletons Barbarian Barrel Baby Dragon
Rascals
Barbarian Barrel Baby Dragon
Royal Giant
Earthquake
Skeletons Barbarian Barrel
Barbarian Barrel
Skeletons Minions Rascals Earthquake Baby Dragon
Baby Dragon
Skeletons Minions Rascals Barbarian Barrel Inferno Dragon
Inferno Dragon
Skeletons Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Barbarian Barrel Baby Dragon
Inferno Dragon Skeletons Minions Rascals
Skeletons Minions Rascals Inferno Dragon
Inferno Dragon Skeletons Minions Rascals
Earthquake Barbarian Barrel
Barbarian Barrel Skeletons Minions Rascals Earthquake Baby Dragon
Minions Inferno Dragon Rascals Baby Dragon
Earthquake Rascals Barbarian Barrel Baby Dragon
Inferno Dragon Skeletons Minions Rascals
Skeletons Rascals Barbarian Barrel
Minions Skeletons Rascals Earthquake Barbarian Barrel Baby Dragon
Minions Inferno Dragon Rascals Baby Dragon
Skeletons Minions Rascals Earthquake
Minions Rascals Earthquake Barbarian Barrel Baby Dragon
Inferno Dragon Rascals
Rascals Inferno Dragon
Skeletons Minions Rascals
Minions Rascals Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel Baby Dragon Minions Rascals Inferno Dragon
Inferno Dragon
Rascals Minions Earthquake Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Barbarian Barrel
Barbarian Barrel Baby Dragon Inferno Dragon
Skeletons Minions Rascals
Rascals Barbarian Barrel
Skeletons Rascals Inferno Dragon
Skeletons Minions Rascals Baby Dragon
Rascals Skeletons Minions
Rascals Inferno Dragon
Skeletons Minions Barbarian Barrel Baby Dragon Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Minions Rascals
Rascals Skeletons
Rascals Baby Dragon
Rascals Skeletons Minions Barbarian Barrel Baby Dragon Inferno Dragon
Minions Rascals Earthquake Barbarian Barrel Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel Baby Dragon
Earthquake Rascals Barbarian Barrel
Earthquake Barbarian Barrel Baby Dragon
Minions Baby Dragon
Earthquake Baby Dragon
Earthquake Barbarian Barrel Baby Dragon
Minions
Earthquake Barbarian Barrel
Baby Dragon
Earthquake Barbarian Barrel Baby Dragon
Earthquake Minions Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel
Minions
Earthquake Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel Baby Dragon
Minions Earthquake Baby Dragon
Earthquake Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel Baby Dragon
Inferno Dragon
Earthquake Barbarian Barrel Baby Dragon
Baby Dragon
Barbarian Barrel Baby Dragon
Baby Dragon
Minions
Earthquake
Earthquake
Earthquake Minions Barbarian Barrel
Baby Dragon
Barbarian Barrel
Rascals Baby Dragon
Earthquake Baby Dragon
Minions Rascals Baby Dragon
Barbarian Barrel Baby Dragon

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