My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Royal Giant Witch
Barbarian Barrel
Firecracker Bomb Tower Witch
The Log
Firecracker Royal Giant Mini P.E.K.K.A Hog Rider Witch
Earthquake
Firecracker Bomb Tower Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Witch
Fireball
Firecracker Bomb Tower Hog Rider Witch
Poison
Firecracker Bomb Tower Witch
Lightning
Mini P.E.K.K.A Bomb Tower Witch
Rocket
Bomb Tower Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Mini P.E.K.K.A Bomb Tower Hog Rider Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Firecracker Mini P.E.K.K.A

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Royal Giant Mini P.E.K.K.A Witch The Log
Firecracker
Zap Royal Giant Hog Rider Mini P.E.K.K.A
Royal Giant
Firecracker Zap Hog Rider Witch The Log
Mini P.E.K.K.A
Zap Firecracker Hog Rider The Log
Bomb Tower
Hog Rider
Zap Firecracker The Log Royal Giant Mini P.E.K.K.A Witch
Witch
Zap Royal Giant Hog Rider
The Log
Hog Rider Zap Royal Giant Mini P.E.K.K.A

Defense Synergies 5 8

Zap
Mini P.E.K.K.A Bomb Tower Firecracker Witch The Log
Firecracker
The Log Zap Mini P.E.K.K.A Bomb Tower
Royal Giant
Mini P.E.K.K.A
Zap The Log Firecracker Bomb Tower Witch
Bomb Tower
Zap The Log Firecracker Mini P.E.K.K.A
Hog Rider
Witch
Zap Mini P.E.K.K.A The Log
The Log
Firecracker Mini P.E.K.K.A Bomb Tower Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Mini P.E.K.K.A Bomb Tower Zap Firecracker Witch The Log
Mini P.E.K.K.A Bomb Tower Witch
Mini P.E.K.K.A Bomb Tower Witch Firecracker
Firecracker Mini P.E.K.K.A Bomb Tower The Log
The Log Zap Firecracker Bomb Tower
Zap Firecracker Bomb Tower Witch
Zap Bomb Tower The Log
Mini P.E.K.K.A Witch Bomb Tower
Firecracker Mini P.E.K.K.A
Witch Zap Firecracker Bomb Tower The Log
Zap Firecracker Witch
Mini P.E.K.K.A Bomb Tower Zap Witch The Log
Bomb Tower Zap Firecracker Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Bomb Tower
Bomb Tower Zap Mini P.E.K.K.A The Log
Bomb Tower Firecracker Mini P.E.K.K.A Witch
Bomb Tower Zap Firecracker Witch The Log
Zap Bomb Tower Witch The Log Firecracker
Mini P.E.K.K.A Bomb Tower
Firecracker Mini P.E.K.K.A Bomb Tower Witch The Log
Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch
Zap Firecracker Mini P.E.K.K.A Bomb Tower The Log
Zap Mini P.E.K.K.A Bomb Tower Witch The Log
Mini P.E.K.K.A Zap The Log
Mini P.E.K.K.A Witch
Firecracker Zap Bomb Tower Witch
Mini P.E.K.K.A Bomb Tower Witch
Mini P.E.K.K.A Bomb Tower
Zap Firecracker Mini P.E.K.K.A Bomb Tower Witch The Log
Witch
Mini P.E.K.K.A Bomb Tower Witch
Zap The Log
Mini P.E.K.K.A Bomb Tower Witch
Firecracker Bomb Tower Witch
Witch Zap Firecracker Mini P.E.K.K.A Bomb Tower The Log
Zap Firecracker Mini P.E.K.K.A Bomb Tower Witch The Log
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Zap Firecracker The Log
Firecracker Zap Witch
Firecracker Witch The Log
The Log Zap Firecracker
The Log Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Witch The Log
Firecracker The Log
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log
Zap Firecracker Witch The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Witch
Witch
Firecracker The Log Zap Witch
Zap Witch The Log
Zap Firecracker The Log
Zap Firecracker Witch
Zap Firecracker Witch
Mini P.E.K.K.A
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Witch
Zap Firecracker Witch
The Log
Firecracker Mini P.E.K.K.A
The Log Zap Firecracker
Zap
Firecracker
Zap Firecracker Witch The Log
Firecracker Zap Witch
Zap Firecracker Witch The Log
Firecracker

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