My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Inferno Dragon Magic Archer Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Guards Inferno Dragon
Giant Snowball
Minion Horde Guards Inferno Dragon Lumberjack
Zap
Minion Horde Royal Giant Guards Inferno Dragon
Barbarian Barrel
Bomb Tower Guards Magic Archer Lumberjack
The Log
Royal Giant Guards Lumberjack
Earthquake
Bomb Tower Guards
Arrows
Minion Horde Guards
Royal Delivery
Minion Horde Guards Inferno Dragon Magic Archer Lumberjack
Fireball
Minion Horde Bomb Tower Inferno Dragon Magic Archer Lumberjack
Poison
Minion Horde Bomb Tower Guards Magic Archer
Lightning
Bomb Tower Inferno Dragon Magic Archer Lumberjack
Rocket
Minion Horde Bomb Tower Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Bomb Tower Inferno Dragon Magic Archer Lumberjack Golden Knight Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Bomb Tower Inferno Dragon Magic Archer

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Royal Giant Lumberjack
Royal Giant
Minion Horde Guards Magic Archer Lumberjack
Bomb Tower
Guards
Royal Giant Lumberjack
Inferno Dragon
Magic Archer
Royal Giant Lumberjack Golden Knight
Lumberjack
Minion Horde Royal Giant Guards Magic Archer
Golden Knight
Magic Archer

Defense Synergies 0 4

Minion Horde
Royal Giant
Bomb Tower
Magic Archer
Guards
Magic Archer Lumberjack
Inferno Dragon
Magic Archer
Bomb Tower Guards Lumberjack
Lumberjack
Guards Magic Archer
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Magic Archer Golden Knight
Minion Horde Bomb Tower Inferno Dragon Lumberjack
Minion Horde Bomb Tower Lumberjack Inferno Dragon
Minion Horde Bomb Tower Inferno Dragon Lumberjack Guards
Bomb Tower Lumberjack
Bomb Tower Guards Magic Archer Lumberjack
Minion Horde Inferno Dragon Bomb Tower Magic Archer
Bomb Tower Magic Archer Golden Knight
Minion Horde Inferno Dragon Bomb Tower Lumberjack
Guards Minion Horde Lumberjack
Minion Horde Guards Bomb Tower Magic Archer Lumberjack
Minion Horde Inferno Dragon Magic Archer
Minion Horde Bomb Tower Lumberjack Guards
Bomb Tower Minion Horde Guards Magic Archer Lumberjack Golden Knight
Inferno Dragon Minion Horde Bomb Tower Lumberjack
Minion Horde Bomb Tower Inferno Dragon Lumberjack
Minion Horde Bomb Tower Lumberjack
Bomb Tower Minion Horde Guards Magic Archer Lumberjack Golden Knight
Bomb Tower Guards Inferno Dragon Magic Archer Lumberjack
Bomb Tower Inferno Dragon Lumberjack
Minion Horde Bomb Tower Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack
Bomb Tower Inferno Dragon Magic Archer Lumberjack
Guards Lumberjack Minion Horde Bomb Tower Golden Knight
Guards Lumberjack Minion Horde
Minion Horde Guards Inferno Dragon Lumberjack
Minion Horde Bomb Tower Magic Archer
Guards Minion Horde Bomb Tower Lumberjack
Minion Horde Bomb Tower Inferno Dragon Lumberjack
Minion Horde Bomb Tower Inferno Dragon Magic Archer
Minion Horde Guards Inferno Dragon
Inferno Dragon Minion Horde Bomb Tower Guards Lumberjack Golden Knight
Guards
Minion Horde Bomb Tower Guards Lumberjack Golden Knight
Minion Horde Bomb Tower Magic Archer
Guards Minion Horde Bomb Tower Inferno Dragon Magic Archer Lumberjack Golden Knight
Minion Horde Bomb Tower Inferno Dragon Magic Archer Golden Knight
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Guards Golden Knight
Magic Archer Golden Knight
Minion Horde Magic Archer
Guards
Minion Horde Magic Archer
Minion Horde Magic Archer
Minion Horde Magic Archer
Magic Archer
Golden Knight
Minion Horde Guards Lumberjack
Minion Horde Magic Archer Golden Knight
Magic Archer
Magic Archer Golden Knight
Minion Horde Magic Archer
Magic Archer
Minion Horde Magic Archer Golden Knight
Magic Archer Minion Horde
Minion Horde
Magic Archer
Magic Archer Golden Knight
Minion Horde Magic Archer
Minion Horde
Magic Archer
Minion Horde Inferno Dragon
Magic Archer Golden Knight
Magic Archer Golden Knight
Magic Archer Golden Knight
Minion Horde Magic Archer
Minion Horde Guards
Minion Horde
Minion Horde Magic Archer
Minion Horde Magic Archer
Minion Horde
Magic Archer
Minion Horde Guards Magic Archer
Magic Archer
Minion Horde Magic Archer Lumberjack
Magic Archer
Minion Horde
Minion Horde Guards Magic Archer Golden Knight
Magic Archer
Magic Archer Golden Knight
Inferno Dragon

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