My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Wizard Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Witch Little Prince
Zap
Firecracker Royal Giant Witch Little Prince
Barbarian Barrel
Firecracker Valkyrie Wizard Witch Little Prince
The Log
Firecracker Royal Giant Witch Little Prince
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Little Prince
Royal Delivery
Firecracker Valkyrie Wizard Witch Little Prince
Fireball
Firecracker Wizard Witch Little Prince
Poison
Firecracker Wizard Witch Little Prince
Lightning
Valkyrie Wizard Witch Little Prince
Rocket
Valkyrie Wizard Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Little Prince Valkyrie Wizard Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Little Prince Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Royal Giant Valkyrie Witch Mega Knight Little Prince
Firecracker
Zap Royal Giant Valkyrie Mega Knight
Royal Giant
Firecracker Zap Wizard Witch
Valkyrie
Zap Firecracker Wizard Witch Little Prince
Wizard
Royal Giant Valkyrie Mega Knight
Witch
Zap Royal Giant Valkyrie Mega Knight
Mega Knight
Zap Firecracker Wizard Witch
Little Prince
Zap Valkyrie

Defense Synergies 2 10

Zap
Mega Knight Firecracker Valkyrie Witch Little Prince
Firecracker
Valkyrie Zap Mega Knight
Royal Giant
Valkyrie
Firecracker Zap Wizard Witch Little Prince
Wizard
Valkyrie Mega Knight
Witch
Zap Valkyrie Mega Knight
Mega Knight
Zap Firecracker Wizard Witch
Little Prince
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Wizard
Zap Firecracker Valkyrie Witch Mega Knight
Witch Mega Knight Valkyrie
Witch Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Zap Firecracker Valkyrie Mega Knight
Zap Firecracker Wizard Witch Little Prince
Zap Valkyrie Mega Knight
Witch
Firecracker Valkyrie Mega Knight Little Prince
Valkyrie Witch Zap Firecracker Wizard Mega Knight
Zap Firecracker Wizard Witch
Mega Knight Zap Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Zap Firecracker Witch
Mega Knight
Zap Mega Knight
Wizard Mega Knight Firecracker Valkyrie Witch
Valkyrie Mega Knight Zap Firecracker Wizard Witch Little Prince
Zap Valkyrie Wizard Witch Firecracker Mega Knight Little Prince
Valkyrie Wizard Mega Knight Firecracker Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Witch
Zap Firecracker Valkyrie Wizard Mega Knight
Mega Knight Zap Valkyrie Witch
Valkyrie Mega Knight Zap
Valkyrie Witch Mega Knight
Firecracker Wizard Zap Witch
Valkyrie Witch
Mega Knight Valkyrie
Zap Mega Knight Firecracker Valkyrie Witch
Witch
Mega Knight Valkyrie Witch
Mega Knight Zap Valkyrie
Mega Knight Valkyrie Wizard Witch
Wizard Firecracker Valkyrie Witch Mega Knight
Witch Zap Firecracker Valkyrie Little Prince
Valkyrie Mega Knight Zap Firecracker Wizard Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap
Firecracker Valkyrie
Wizard Zap Firecracker Valkyrie Mega Knight
Firecracker Wizard Zap Witch
Firecracker Wizard Witch
Zap Firecracker Wizard
Zap Firecracker Wizard
Firecracker Zap Valkyrie Wizard
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Zap Firecracker Wizard Mega Knight
Zap Firecracker Valkyrie Wizard Witch Mega Knight Little Prince
Mega Knight
Wizard
Zap
Zap Firecracker Valkyrie Wizard Witch Mega Knight Little Prince
Witch
Firecracker Zap Wizard Witch
Zap Wizard Witch Mega Knight
Zap Firecracker
Zap Firecracker Wizard Witch Little Prince
Zap Firecracker Wizard Witch
Zap Wizard Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard
Zap Witch
Zap Firecracker Wizard Witch
Firecracker Valkyrie Wizard Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight Little Prince
Firecracker Wizard Mega Knight

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