My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Tesla Elite Barbarians Wizard Skeleton Army
The Log
Royal Giant Elite Barbarians Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Wizard Skeleton Army
Fireball
Tesla Elite Barbarians Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Tesla Wizard Royal Giant Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Tesla

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Royal Giant The Log Mega Knight
Tesla
Royal Giant
Zap Elite Barbarians Wizard The Log
Elite Barbarians
Zap Royal Giant Wizard The Log Mega Knight
Wizard
Royal Giant Elite Barbarians Mega Knight
Skeleton Army
The Log
Zap Royal Giant Elite Barbarians Mega Knight
Mega Knight
Zap Elite Barbarians Wizard The Log

Defense Synergies 2 14

Zap
Mega Knight Tesla Elite Barbarians Skeleton Army The Log
Tesla
The Log Zap Wizard Skeleton Army
Royal Giant
Elite Barbarians
Zap Wizard The Log Mega Knight
Wizard
Tesla Elite Barbarians Skeleton Army The Log Mega Knight
Skeleton Army
Zap Tesla Wizard The Log
The Log
Tesla Zap Elite Barbarians Wizard Skeleton Army Mega Knight
Mega Knight
Zap Elite Barbarians Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard The Log
Elite Barbarians Skeleton Army Zap Tesla The Log Mega Knight
Tesla Skeleton Army Mega Knight Elite Barbarians
Tesla Elite Barbarians Skeleton Army Mega Knight
Elite Barbarians Skeleton Army The Log Mega Knight
Skeleton Army The Log Zap Tesla Mega Knight
Tesla Zap Wizard
Zap Tesla The Log Mega Knight
Tesla Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Tesla Mega Knight
Skeleton Army Zap Tesla Wizard The Log Mega Knight
Tesla Zap Wizard
Tesla Skeleton Army Mega Knight Zap Elite Barbarians Wizard The Log
Wizard Skeleton Army Mega Knight Zap Tesla The Log
Elite Barbarians Skeleton Army Tesla Mega Knight
Skeleton Army Zap Tesla Elite Barbarians The Log Mega Knight
Tesla Wizard Mega Knight Elite Barbarians Skeleton Army
Tesla Mega Knight Zap Elite Barbarians Wizard Skeleton Army The Log
Zap Wizard The Log Tesla Mega Knight
Tesla Elite Barbarians
Wizard Skeleton Army Mega Knight Tesla Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Tesla Elite Barbarians
Zap Tesla Elite Barbarians Wizard The Log Mega Knight
Skeleton Army Mega Knight Zap Elite Barbarians The Log
Skeleton Army Mega Knight Zap Tesla Elite Barbarians The Log
Tesla Elite Barbarians Skeleton Army Mega Knight
Wizard Zap Tesla
Skeleton Army Tesla Elite Barbarians
Mega Knight Tesla Elite Barbarians Skeleton Army
Zap Mega Knight Elite Barbarians Skeleton Army The Log
Tesla Skeleton Army
Mega Knight Tesla Elite Barbarians
Skeleton Army Mega Knight Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army Mega Knight Tesla Wizard
Wizard Tesla Skeleton Army Mega Knight
Tesla Elite Barbarians Skeleton Army Zap The Log
Mega Knight Zap Tesla Elite Barbarians Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log Mega Knight
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Elite Barbarians
Zap Wizard The Log
Zap Wizard
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log Mega Knight
Zap Wizard The Log Mega Knight
Zap Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Wizard Mega Knight
The Log Zap Wizard
Zap Wizard The Log Mega Knight
Zap The Log
Elite Barbarians Zap Wizard
Zap Wizard
Elite Barbarians
Zap Wizard The Log Mega Knight
Zap
Mega Knight
Wizard The Log
Zap Skeleton Army
Zap Wizard
The Log
Wizard Mega Knight
The Log Zap Wizard
Zap
Elite Barbarians Mega Knight
Zap Elite Barbarians The Log
Zap
Zap The Log Mega Knight
Wizard Mega Knight

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