My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions Royal Giant
Giant Snowball
Bats Archers Minions
Zap
Bats Archers Minions Mortar Royal Giant Inferno Tower
Barbarian Barrel
Archers Mortar Inferno Tower
The Log
Archers Royal Giant
Earthquake
Archers Mortar Inferno Tower
Arrows
Bats Archers Minions
Royal Delivery
Bats Archers Minions
Fireball
Archers Minions Mortar Inferno Tower
Poison
Bats Archers Minions Mortar Inferno Tower
Lightning
Mortar Inferno Tower
Rocket
Mortar Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Archers Arrows Minions Mortar Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Archers Arrows

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Minions Mortar
Archers
Arrows Mortar Royal Giant
Arrows
Royal Giant Mirror Archers Mortar
Minions
Royal Giant Bats Mortar
Mortar
Royal Giant Bats Archers Arrows Minions
Royal Giant
Bats Arrows Minions Mortar Archers Mirror
Inferno Tower
Mirror
Arrows Royal Giant

Defense Synergies 1 13

Bats
Minions Mortar Inferno Tower
Archers
Minions Mortar Inferno Tower
Arrows
Mirror Mortar Inferno Tower
Minions
Bats Archers Mortar Inferno Tower
Mortar
Bats Archers Arrows Minions Inferno Tower Mirror
Royal Giant
Inferno Tower
Bats Archers Arrows Minions Mortar Mirror
Mirror
Arrows Mortar Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Inferno Tower
Inferno Tower Bats Minions Mortar
Mortar Inferno Tower Bats Archers Minions
Inferno Tower Bats Minions Mortar
Arrows
Arrows Bats Archers Minions
Bats Minions Inferno Tower Archers Arrows Mortar
Arrows Inferno Tower
Inferno Tower Minions Mortar
Archers Inferno Tower
Bats Archers Minions Arrows
Arrows Minions Inferno Tower Bats Archers
Mortar Inferno Tower Bats Minions
Bats Arrows Minions Mortar
Inferno Tower Mortar
Inferno Tower Mortar
Bats Arrows Minions Mortar Inferno Tower
Arrows Mortar Bats Archers Minions
Arrows Mortar Bats Archers Minions
Mortar Inferno Tower
Bats Archers Arrows Minions
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Inferno Tower
Archers Arrows Mortar
Bats Minions Inferno Tower
Bats Inferno Tower
Inferno Tower
Arrows Bats Archers Minions
Bats Archers Minions Inferno Tower
Inferno Tower
Bats Minions Mortar Inferno Tower
Inferno Tower
Bats Minions Inferno Tower
Arrows
Inferno Tower
Archers
Inferno Tower Bats Archers Minions Mortar
Bats Arrows Minions Archers Inferno Tower
Arrows Mortar Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar
Arrows
Arrows
Arrows Mortar
Arrows Bats Minions
Archers Arrows Mortar
Arrows
Arrows Mortar
Bats Minions
Arrows Mortar
Archers Arrows
Mortar
Arrows Minions Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats Minions
Archers Arrows Mortar
Arrows Mortar
Minions
Arrows
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats Archers Arrows
Bats Minions
Arrows Mortar
Arrows
Arrows
Bats Archers Minions
Archers Arrows
Arrows
Arrows Mortar
Arrows
Bats Minions
Bats
Mortar
Mortar

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