My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Royal Giant Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Goblin Barrel Baby Dragon
Zap
Mortar Royal Giant Goblin Barrel
Barbarian Barrel
Knight Mortar Wizard Goblin Barrel
The Log
Royal Giant Mini P.E.K.K.A Goblin Barrel
Earthquake
Mortar Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Mini P.E.K.K.A Wizard Goblin Barrel Baby Dragon
Fireball
Mortar Wizard Goblin Barrel Baby Dragon
Poison
Mortar Wizard
Lightning
Knight Mortar Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Mortar Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Royal Delivery Goblin Barrel Mortar Mini P.E.K.K.A Baby Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Royal Delivery Goblin Barrel Mortar

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Goblin Barrel Baby Dragon Wizard
Royal Delivery
Mortar
Knight Royal Giant Baby Dragon
Royal Giant
Mortar Goblin Barrel Wizard Baby Dragon
Mini P.E.K.K.A
Wizard Baby Dragon
Wizard
Knight Royal Giant Mini P.E.K.K.A
Goblin Barrel
Knight Royal Giant Baby Dragon
Baby Dragon
Knight Mortar Royal Giant Mini P.E.K.K.A Goblin Barrel

Defense Synergies 1 12

Knight
Royal Delivery Mortar Mini P.E.K.K.A Wizard Baby Dragon
Royal Delivery
Knight Mortar Mini P.E.K.K.A Wizard Baby Dragon
Mortar
Knight Royal Delivery Wizard Baby Dragon
Royal Giant
Mini P.E.K.K.A
Knight Royal Delivery Wizard Baby Dragon
Wizard
Knight Royal Delivery Mortar Mini P.E.K.K.A
Goblin Barrel
Baby Dragon
Knight Royal Delivery Mortar Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Wizard Baby Dragon
Mini P.E.K.K.A Knight Royal Delivery Mortar
Mortar Mini P.E.K.K.A Knight Royal Delivery
Mini P.E.K.K.A Knight Mortar
Royal Delivery Mini P.E.K.K.A
Royal Delivery Baby Dragon
Royal Delivery Mortar Wizard Baby Dragon
Baby Dragon
Mini P.E.K.K.A Mortar
Knight Royal Delivery Mini P.E.K.K.A
Knight Royal Delivery Wizard Baby Dragon
Royal Delivery Wizard Baby Dragon
Mortar Mini P.E.K.K.A Knight Royal Delivery Wizard
Wizard Royal Delivery Mortar Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Knight Mortar
Royal Delivery Mortar Mini P.E.K.K.A
Wizard Knight Royal Delivery Mortar Mini P.E.K.K.A
Royal Delivery Mortar Knight Wizard Baby Dragon
Royal Delivery Mortar Wizard Baby Dragon Knight
Mini P.E.K.K.A Mortar
Wizard Knight Royal Delivery Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Royal Delivery
Royal Delivery Knight Mortar Mini P.E.K.K.A Wizard Baby Dragon
Royal Delivery Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Royal Delivery
Knight Royal Delivery Mini P.E.K.K.A
Royal Delivery Wizard Baby Dragon
Royal Delivery Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight Royal Delivery
Royal Delivery Knight Mortar Mini P.E.K.K.A Baby Dragon
Royal Delivery
Knight Mini P.E.K.K.A
Royal Delivery
Royal Delivery Mini P.E.K.K.A Knight Wizard
Wizard Baby Dragon
Knight Royal Delivery Mortar Mini P.E.K.K.A Baby Dragon
Royal Delivery Mini P.E.K.K.A Wizard Baby Dragon
Royal Delivery Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Baby Dragon
Mortar Baby Dragon
Baby Dragon
Knight
Wizard Mortar Baby Dragon
Wizard Baby Dragon
Mortar Wizard Baby Dragon
Wizard Baby Dragon
Mortar Wizard
Mini P.E.K.K.A
Knight Mortar Wizard
Wizard Baby Dragon
Knight Mortar Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon
Mortar Wizard Baby Dragon
Mortar Wizard Baby Dragon
Mortar
Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Wizard Baby Dragon
Mortar Wizard Baby Dragon
Baby Dragon
Wizard
Mortar Baby Dragon
Mortar Wizard Baby Dragon
Mortar Wizard Baby Dragon
Mortar Wizard Baby Dragon
Mortar Baby Dragon
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A
Mortar Wizard
Wizard
Wizard Baby Dragon
Knight Mini P.E.K.K.A Wizard Baby Dragon
Mortar Wizard Baby Dragon
Baby Dragon
Mortar Baby Dragon
Mortar Wizard

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