My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Bandit
Giant Snowball
Barbarians Hog Rider
Zap
Royal Giant Bandit
Barbarian Barrel
Tesla Barbarians Bandit
The Log
Barbarians Royal Giant Hog Rider Bandit
Earthquake
Tesla Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider P.E.K.K.A Bandit
Fireball
Tesla Barbarians Hog Rider Bandit
Poison
Barbarians
Lightning
Tesla Bandit
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Tesla Fireball Hog Rider Barbarians Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Bandit Tesla Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Hog Rider
Royal Giant
Fireball Hog Rider The Log Bandit
Fireball
Royal Giant Hog Rider The Log
Hog Rider
Fireball The Log Barbarians Royal Giant Bandit
P.E.K.K.A
The Log
The Log
Hog Rider Royal Giant Fireball P.E.K.K.A Bandit
Bandit
Royal Giant Hog Rider The Log

Defense Synergies 3 3

Tesla
The Log Fireball
Barbarians
Royal Giant
Fireball
The Log Tesla Bandit
Hog Rider
P.E.K.K.A
The Log
The Log
Tesla Fireball P.E.K.K.A Bandit
Bandit
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log
Barbarians P.E.K.K.A Tesla The Log Bandit
Tesla Barbarians P.E.K.K.A Bandit
Tesla Barbarians P.E.K.K.A Bandit
Barbarians Fireball P.E.K.K.A The Log
Fireball The Log Tesla Bandit
Tesla Fireball
Tesla Barbarians Fireball P.E.K.K.A The Log Bandit
Tesla Barbarians P.E.K.K.A
Tesla Barbarians Bandit
Barbarians Tesla Fireball The Log Bandit
Tesla Fireball
Tesla Barbarians P.E.K.K.A Fireball The Log Bandit
Fireball Tesla Barbarians P.E.K.K.A The Log
Barbarians P.E.K.K.A Tesla Bandit
Barbarians Tesla Fireball P.E.K.K.A The Log Bandit
Tesla Barbarians Fireball P.E.K.K.A
Tesla Fireball Barbarians The Log Bandit
The Log Tesla Barbarians Fireball Bandit
Barbarians P.E.K.K.A Tesla
Tesla Barbarians Fireball P.E.K.K.A The Log Bandit
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Fireball P.E.K.K.A Bandit
Fireball Bandit Tesla The Log
Barbarians P.E.K.K.A Bandit The Log
P.E.K.K.A Tesla Barbarians Fireball The Log Bandit
Barbarians P.E.K.K.A Tesla Bandit
Fireball Tesla
P.E.K.K.A Tesla Barbarians Fireball Bandit
P.E.K.K.A Tesla Barbarians
P.E.K.K.A Barbarians Fireball The Log Bandit
P.E.K.K.A Tesla Barbarians
P.E.K.K.A Tesla Barbarians
P.E.K.K.A Barbarians Fireball The Log
Barbarians P.E.K.K.A Tesla Fireball Bandit
Tesla Barbarians Fireball
Tesla Barbarians Fireball P.E.K.K.A The Log
Tesla Barbarians Fireball P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Barbarians Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log Bandit
Fireball
Fireball The Log Bandit
Fireball
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Fireball The Log Bandit
Fireball The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball
Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Fireball
Fireball
Fireball The Log Bandit
Fireball
P.E.K.K.A
Fireball The Log
Barbarians Fireball Bandit
Fireball
The Log Fireball
Fireball
The Log Fireball
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log Bandit
P.E.K.K.A
Fireball

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