My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Fisherman Inferno Dragon Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Phoenix Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Goblin Curse Fisherman Inferno Dragon Phoenix
Giant Snowball
Bomber Goblin Curse Fisherman Inferno Dragon
Zap
Bomber Royal Giant Goblin Curse Fisherman Inferno Dragon
Barbarian Barrel
Bomber Goblin Curse
The Log
Bomber Royal Giant Goblin Curse Fisherman
Earthquake
Bomber
Arrows
Bomber Goblin Curse
Royal Delivery
Bomber Fisherman Inferno Dragon
Fireball
Bomber Fisherman Inferno Dragon
Poison
Bomber Goblin Curse Fisherman Phoenix
Lightning
Fisherman Inferno Dragon Phoenix
Rocket
Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Goblin Curse Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Curse Fisherman Inferno Dragon Phoenix Royal Giant Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Curse Fisherman Inferno Dragon

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Goblin Curse Mega Knight
Royal Giant
Bomber Fisherman Rocket
Rocket
Royal Giant
Goblin Curse
Bomber
Fisherman
Royal Giant Mega Knight
Inferno Dragon
Mega Knight
Phoenix
Mega Knight
Inferno Dragon Bomber Fisherman

Defense Synergies 0 3

Bomber
Fisherman
Royal Giant
Rocket
Goblin Curse
Fisherman
Bomber Mega Knight
Inferno Dragon
Mega Knight
Phoenix
Mega Knight
Fisherman Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber
Inferno Dragon Goblin Curse Fisherman Phoenix Mega Knight
Rocket Fisherman Mega Knight Bomber Goblin Curse Inferno Dragon
Inferno Dragon Goblin Curse Fisherman Phoenix Mega Knight
Bomber Rocket Mega Knight
Bomber Mega Knight
Rocket Inferno Dragon Goblin Curse Phoenix
Rocket Phoenix Mega Knight
Inferno Dragon Goblin Curse Fisherman Phoenix
Bomber Fisherman Phoenix Mega Knight
Goblin Curse Bomber Fisherman Mega Knight
Inferno Dragon Goblin Curse Phoenix
Mega Knight Bomber Rocket Goblin Curse
Bomber Rocket Mega Knight Goblin Curse
Inferno Dragon Goblin Curse Phoenix Mega Knight
Rocket Goblin Curse Fisherman Inferno Dragon Mega Knight
Mega Knight Bomber Fisherman
Mega Knight Bomber Fisherman
Bomber Goblin Curse Fisherman Inferno Dragon Mega Knight
Goblin Curse Fisherman Inferno Dragon Phoenix
Bomber Mega Knight Goblin Curse Fisherman
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fisherman
Bomber Rocket Fisherman Inferno Dragon Phoenix Mega Knight
Mega Knight Rocket Fisherman
Rocket Mega Knight Fisherman Phoenix
Goblin Curse Fisherman Inferno Dragon Phoenix Mega Knight
Rocket Goblin Curse
Rocket Phoenix
Mega Knight Goblin Curse Fisherman Inferno Dragon Phoenix
Rocket Mega Knight Inferno Dragon Phoenix
Goblin Curse Inferno Dragon Phoenix
Inferno Dragon Mega Knight Phoenix
Rocket Mega Knight Phoenix
Rocket Mega Knight Goblin Curse
Bomber Goblin Curse Mega Knight
Phoenix Bomber Rocket Fisherman Inferno Dragon
Mega Knight Bomber Goblin Curse Inferno Dragon Phoenix
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Goblin Curse Fisherman
Rocket
Rocket
Bomber Rocket Goblin Curse Mega Knight
Rocket Goblin Curse
Bomber
Goblin Curse
Fisherman
Rocket Fisherman
Rocket Fisherman
Rocket Goblin Curse
Rocket Fisherman
Rocket Fisherman
Fisherman
Rocket Bomber
Rocket Mega Knight
Rocket
Bomber Rocket Fisherman
Rocket Bomber Fisherman Mega Knight
Rocket Bomber Goblin Curse Mega Knight
Rocket Mega Knight
Rocket
Rocket Fisherman
Rocket
Goblin Curse Bomber Mega Knight
Fisherman Inferno Dragon
Fisherman
Fisherman Mega Knight
Rocket Goblin Curse Fisherman
Goblin Curse
Rocket
Bomber Rocket Mega Knight
Rocket
Mega Knight
Rocket Goblin Curse
Rocket
Rocket Goblin Curse
Rocket Mega Knight
Bomber
Rocket
Mega Knight
Rocket
Rocket
Rocket Mega Knight
Inferno Dragon
Rocket Mega Knight

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