My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Tombstone Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Miner
Giant Snowball
Bats Tombstone Miner Little Prince
Zap
Bats Royal Giant Tombstone Little Prince
Barbarian Barrel
Tombstone Little Prince
The Log
Royal Giant Tombstone Mini P.E.K.K.A Little Prince
Earthquake
Tombstone
Arrows
Bats Tombstone Little Prince
Royal Delivery
Bats Mini P.E.K.K.A Miner Little Prince
Fireball
Tombstone Little Prince
Poison
Bats Tombstone Little Prince
Lightning
Tombstone Mini P.E.K.K.A Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Mini P.E.K.K.A Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tombstone Miner Little Prince Mini P.E.K.K.A Poison Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Tombstone Miner

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Miner Zap Mini P.E.K.K.A
Zap
Miner Bats Royal Giant Mini P.E.K.K.A Poison Little Prince
Royal Giant
Bats Poison Miner Zap
Tombstone
Mini P.E.K.K.A
Bats Zap Little Prince
Poison
Royal Giant Miner Zap
Miner
Bats Zap Royal Giant Poison
Little Prince
Zap Mini P.E.K.K.A

Defense Synergies 1 7

Bats
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Tombstone Poison Miner Little Prince
Royal Giant
Tombstone
Zap Poison
Mini P.E.K.K.A
Zap Bats
Poison
Zap Tombstone
Miner
Zap
Little Prince
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone
Mini P.E.K.K.A Bats Zap Tombstone
Mini P.E.K.K.A Bats Tombstone
Mini P.E.K.K.A Bats Tombstone
Tombstone Mini P.E.K.K.A Poison
Bats Zap
Bats Zap Tombstone Poison Little Prince
Zap Poison
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A Miner Little Prince
Bats Poison Zap Tombstone
Bats Zap Poison
Tombstone Mini P.E.K.K.A Bats Zap
Bats Zap Tombstone Mini P.E.K.K.A Poison
Mini P.E.K.K.A Tombstone
Zap Mini P.E.K.K.A
Bats Tombstone Mini P.E.K.K.A Poison
Tombstone Bats Zap Little Prince
Zap Poison Bats Tombstone Little Prince
Mini P.E.K.K.A
Bats Mini P.E.K.K.A Poison Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tombstone
Poison Zap Mini P.E.K.K.A Miner
Tombstone Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap
Tombstone Mini P.E.K.K.A
Poison Bats Zap
Mini P.E.K.K.A Bats Tombstone
Mini P.E.K.K.A
Zap Bats Tombstone Mini P.E.K.K.A Poison
Tombstone
Bats Tombstone Mini P.E.K.K.A
Zap Poison
Mini P.E.K.K.A Tombstone
Tombstone Bats Zap Mini P.E.K.K.A Poison Little Prince
Bats Poison Zap Mini P.E.K.K.A
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Miner
Poison Miner
Poison
Poison Zap
Poison Bats Zap
Poison
Poison Zap
Poison Miner Zap
Bats Mini P.E.K.K.A Poison
Poison Miner Zap
Poison Zap
Poison Miner
Poison
Zap Poison
Zap Poison
Poison
Poison
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Poison
Zap Poison Miner Little Prince
Poison
Poison
Zap Poison
Zap Poison Little Prince
Poison Miner Zap
Zap Poison Miner
Poison Miner Zap
Poison Bats Zap Little Prince
Zap Bats Poison
Mini P.E.K.K.A
Poison Zap Miner
Zap Poison
Poison
Zap Bats Tombstone
Poison Zap
Poison Miner Mini P.E.K.K.A
Zap Poison
Zap Poison
Zap Bats Poison
Bats Zap Poison
Poison Zap Miner Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: