My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Goblin Curse Mighty Miner Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman Phoenix
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Electro Spirit Bomb Tower
The Log
Skeletons Electro Spirit Royal Giant Fisherman
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Fisherman
Fireball
Bomb Tower Fisherman
Poison
Bomb Tower Fisherman Phoenix
Lightning
Bomb Tower Fisherman Phoenix
Rocket
Bomb Tower Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Rage Fisherman Fireball Bomb Tower Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Rage Fisherman

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant Fireball Phoenix
Royal Giant
Fireball Fisherman Electro Spirit
Fireball
Royal Giant Electro Spirit
Bomb Tower
Rage
Phoenix
Fisherman
Royal Giant
Phoenix
Electro Spirit Rage

Defense Synergies 1 6

Skeletons
Fisherman Electro Spirit Bomb Tower Phoenix
Electro Spirit
Skeletons Fisherman Phoenix
Royal Giant
Fireball
Bomb Tower
Bomb Tower
Skeletons Fireball
Rage
Fisherman
Skeletons Electro Spirit
Phoenix
Skeletons Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Bomb Tower Skeletons Fisherman Phoenix
Bomb Tower Fisherman Skeletons
Bomb Tower Skeletons Fisherman Phoenix
Fireball Bomb Tower
Fireball Skeletons Electro Spirit Bomb Tower
Electro Spirit Fireball Bomb Tower Phoenix
Electro Spirit Fireball Bomb Tower Phoenix
Skeletons Bomb Tower Fisherman Phoenix
Skeletons Fisherman Phoenix
Skeletons Electro Spirit Fireball Bomb Tower Fisherman
Fireball Phoenix
Bomb Tower Skeletons Fireball
Fireball Bomb Tower Electro Spirit
Bomb Tower Phoenix
Bomb Tower Fireball Fisherman
Bomb Tower Skeletons Fireball Fisherman
Fireball Bomb Tower Electro Spirit Fisherman
Bomb Tower Electro Spirit Fireball Fisherman
Bomb Tower Fisherman Phoenix
Electro Spirit Fireball Bomb Tower Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Fisherman
Fireball Bomb Tower Fisherman Phoenix
Skeletons Bomb Tower Fisherman
Fireball Fisherman Phoenix
Skeletons Fisherman Phoenix
Fireball Skeletons Electro Spirit Bomb Tower
Skeletons Fireball Bomb Tower Phoenix
Bomb Tower Fisherman Phoenix
Skeletons Electro Spirit Fireball Bomb Tower Phoenix
Skeletons Phoenix
Bomb Tower Phoenix
Fireball Phoenix
Skeletons Fireball Bomb Tower
Fireball Bomb Tower
Phoenix Skeletons Electro Spirit Fireball Bomb Tower Fisherman
Electro Spirit Fireball Bomb Tower Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Fisherman
Fireball
Fireball
Fireball
Fireball Electro Spirit
Fireball
Fireball Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball
Fireball Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball
Fireball
Fireball
Fisherman
Fireball Fisherman
Fireball
Fireball
Fireball
Fisherman
Fireball
Electro Spirit Fireball
Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball
Electro Spirit Fireball
Fireball
Fireball
Electro Spirit Fireball
Fireball
Electro Spirit Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Electro Spirit Fireball
Fireball
Fireball

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