My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Royal Ghost Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Guards Fisherman Phoenix
Giant Snowball
Skeletons Guards Fisherman
Zap
Skeletons Royal Giant Guards Fisherman
Barbarian Barrel
Skeletons Guards Royal Ghost
The Log
Skeletons Royal Giant Guards Fisherman
Earthquake
Skeletons Guards
Arrows
Skeletons Guards
Royal Delivery
Skeletons Guards Royal Ghost Fisherman
Fireball
Fisherman
Poison
Guards Fisherman Phoenix
Lightning
Fisherman Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Guards Royal Ghost Fisherman Fireball Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Guards Royal Ghost

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Fireball Fisherman Guards The Log Royal Ghost
Fireball
Royal Giant The Log
Guards
Royal Giant The Log
The Log
Royal Giant Fireball Guards Fisherman
Royal Ghost
Royal Giant Fisherman
Fisherman
Royal Giant The Log Royal Ghost
Phoenix

Defense Synergies 3 6

Skeletons
Fisherman The Log Royal Ghost Phoenix
Royal Giant
Fireball
The Log
Guards
Fisherman The Log
The Log
Fireball Skeletons Guards Royal Ghost Fisherman
Royal Ghost
Skeletons The Log
Fisherman
Skeletons Guards The Log
Phoenix
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Skeletons The Log Fisherman Phoenix
Fisherman Skeletons
Skeletons Guards Fisherman Phoenix
Fireball The Log
Fireball The Log Skeletons Guards Royal Ghost
Fireball Phoenix
Fireball The Log Phoenix
Skeletons Fisherman Phoenix
Guards Skeletons Royal Ghost Fisherman Phoenix
Guards Skeletons Fireball The Log Royal Ghost Fisherman
Fireball Phoenix
Skeletons Fireball Guards The Log
Fireball Guards The Log Royal Ghost
Phoenix
Fireball The Log Fisherman
Skeletons Fireball Fisherman
Fireball Guards The Log Royal Ghost Fisherman
The Log Fireball Guards Royal Ghost Fisherman
Fisherman Phoenix
Royal Ghost Fireball Guards The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Fireball Royal Ghost Fisherman
Fireball The Log Royal Ghost Fisherman Phoenix
Guards Skeletons The Log Fisherman
Guards Fireball The Log Fisherman Phoenix
Skeletons Guards Fisherman Phoenix
Fireball Skeletons
Guards Skeletons Fireball Phoenix
Fisherman Phoenix
Skeletons Fireball The Log Phoenix
Skeletons Guards Phoenix
Guards Phoenix
Fireball Guards The Log Phoenix
Skeletons Fireball Guards
Fireball
Guards Phoenix Skeletons Fireball The Log Fisherman
Fireball The Log Royal Ghost Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log Royal Ghost
Fireball The Log Royal Ghost Fisherman
Fireball The Log
Fireball Guards The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log Fisherman
Fireball Guards Fisherman
Fireball The Log Fisherman
Fireball
Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
Fisherman
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Fireball
Fisherman
Fireball The Log Royal Ghost Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball
Fireball Guards
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Guards
Fireball
The Log Fireball
Fireball
The Log Fireball
Fireball
Fireball Guards The Log
Fireball
Fireball The Log Royal Ghost

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