My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

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Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Royal Giant Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Dart Goblin Furnace
Zap
Skeletons Royal Giant Dart Goblin Furnace
Barbarian Barrel
Skeletons Knight Dart Goblin Furnace Electro Wizard
The Log
Skeletons Royal Giant Dart Goblin Furnace
Earthquake
Skeletons Furnace
Arrows
Skeletons Dart Goblin Furnace
Royal Delivery
Skeletons Knight Dart Goblin Electro Wizard
Fireball
Dart Goblin Furnace Electro Wizard
Poison
Dart Goblin Furnace Electro Wizard
Lightning
Knight Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Dart Goblin Fireball Furnace Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Dart Goblin

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Dart Goblin Fireball Furnace The Log Electro Wizard
Royal Giant
Dart Goblin Fireball Furnace The Log Electro Wizard
Dart Goblin
Knight Royal Giant The Log
Fireball
Royal Giant Knight The Log Electro Wizard
Furnace
Royal Giant Knight
The Log
Knight Royal Giant Dart Goblin Fireball
Electro Wizard
Knight Royal Giant Fireball

Defense Synergies 4 13

Skeletons
Dart Goblin Knight Furnace The Log Electro Wizard
Knight
Dart Goblin Electro Wizard Skeletons Fireball Furnace The Log
Royal Giant
Dart Goblin
Skeletons Knight Furnace The Log Electro Wizard
Fireball
The Log Knight Electro Wizard
Furnace
Skeletons Knight Dart Goblin Electro Wizard
The Log
Fireball Skeletons Knight Dart Goblin Electro Wizard
Electro Wizard
Knight Skeletons Dart Goblin Fireball Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball The Log Electro Wizard
Skeletons Knight Dart Goblin Furnace The Log Electro Wizard
Furnace Skeletons Knight Dart Goblin Electro Wizard
Skeletons Knight Dart Goblin Furnace Electro Wizard
Fireball The Log
Fireball The Log Skeletons Dart Goblin Furnace Electro Wizard
Dart Goblin Furnace Electro Wizard Fireball
Dart Goblin Fireball The Log Electro Wizard
Skeletons Furnace
Knight Skeletons Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Skeletons Knight Fireball Furnace The Log
Dart Goblin Fireball Furnace Electro Wizard
Furnace Skeletons Knight Fireball The Log Electro Wizard
Fireball Dart Goblin Furnace The Log Electro Wizard
Knight Furnace Electro Wizard
Fireball Furnace The Log Electro Wizard
Skeletons Knight Fireball Furnace Electro Wizard
Fireball Knight Dart Goblin Furnace The Log Electro Wizard
Furnace The Log Knight Dart Goblin Fireball Electro Wizard
Dart Goblin Electro Wizard
Knight Dart Goblin Fireball Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball Furnace Electro Wizard
Fireball Electro Wizard Knight The Log
Skeletons Knight Furnace The Log Electro Wizard
Knight Fireball The Log Electro Wizard
Skeletons Knight
Fireball Furnace Skeletons Dart Goblin Electro Wizard
Skeletons Knight Dart Goblin Fireball Furnace Electro Wizard
Knight
Electro Wizard Skeletons Knight Fireball The Log
Skeletons Dart Goblin
Knight Dart Goblin
Fireball The Log Electro Wizard
Skeletons Knight Fireball
Dart Goblin Fireball Furnace
Electro Wizard Skeletons Knight Dart Goblin Fireball Furnace The Log
Dart Goblin Fireball The Log Electro Wizard
Fireball Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin The Log
Fireball Dart Goblin The Log Electro Wizard
Dart Goblin Fireball The Log
Knight Dart Goblin Fireball The Log
Fireball Furnace The Log
Fireball Dart Goblin Furnace
Dart Goblin Furnace The Log
Fireball The Log Dart Goblin
Fireball The Log Dart Goblin
Fireball Electro Wizard
Knight Dart Goblin Fireball The Log Electro Wizard
Fireball Dart Goblin
Knight Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball Furnace The Log
Dart Goblin Fireball Furnace The Log
Dart Goblin Fireball Furnace The Log
Fireball
Dart Goblin Fireball The Log Electro Wizard
Dart Goblin Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Furnace
Fireball The Log Dart Goblin Electro Wizard
Fireball The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball Furnace Electro Wizard
Electro Wizard Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Dart Goblin Fireball
Fireball Dart Goblin Electro Wizard
The Log Fireball
Fireball Knight Dart Goblin Electro Wizard
The Log Dart Goblin Fireball
Fireball
Dart Goblin
Dart Goblin Fireball The Log Electro Wizard
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball The Log Electro Wizard
Fireball Dart Goblin

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