My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Royal Giant Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Goblin Barrel
Giant Snowball
Skeletons Cannon Goblin Barrel Witch
Zap
Skeletons Cannon Royal Giant Goblin Barrel Witch
Barbarian Barrel
Skeletons Knight Cannon Goblin Barrel Witch Magic Archer
The Log
Skeletons Cannon Royal Giant Goblin Barrel Witch
Earthquake
Skeletons Cannon Goblin Barrel Witch
Arrows
Skeletons Goblin Barrel Witch
Royal Delivery
Skeletons Knight Goblin Barrel Witch Magic Archer
Fireball
Cannon Goblin Barrel Witch Magic Archer
Poison
Cannon Witch Magic Archer
Lightning
Knight Cannon Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Cannon Goblin Barrel Magic Archer Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Barrel Witch The Log Magic Archer
Cannon
Royal Giant
Goblin Barrel Witch The Log Magic Archer
Goblin Barrel
Knight Royal Giant
Witch
Knight Royal Giant
The Log
Knight Royal Giant Magic Archer
Magic Archer
Knight Royal Giant The Log

Defense Synergies 4 10

Skeletons
Cannon Knight Witch The Log Magic Archer
Knight
Cannon Magic Archer Skeletons Witch The Log
Cannon
Skeletons Knight The Log Witch Magic Archer
Royal Giant
Goblin Barrel
Witch
Skeletons Knight Cannon The Log
The Log
Cannon Skeletons Knight Witch Magic Archer
Magic Archer
Knight Skeletons Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon The Log Magic Archer
Skeletons Knight Cannon Witch The Log
Cannon Witch Skeletons Knight
Cannon Witch Skeletons Knight
The Log
The Log Skeletons Cannon Magic Archer
Cannon Witch Magic Archer
Cannon The Log Magic Archer
Cannon Witch Skeletons
Knight Skeletons Cannon
Witch Skeletons Knight Cannon The Log Magic Archer
Witch Magic Archer
Cannon Skeletons Knight Witch The Log
Cannon Witch The Log Magic Archer
Knight Cannon
Cannon The Log
Skeletons Knight Cannon Witch
Cannon Knight Witch The Log Magic Archer
Witch The Log Knight Cannon Magic Archer
Cannon
Knight Cannon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Witch
Knight The Log Magic Archer
Skeletons Knight Witch The Log
Knight The Log
Skeletons Knight Cannon Witch
Skeletons Witch Magic Archer
Skeletons Knight Witch
Knight
Skeletons Knight Witch The Log Magic Archer
Witch Skeletons Cannon
Knight Witch
The Log
Skeletons Knight Cannon Witch
Cannon Witch Magic Archer
Witch Skeletons Knight The Log Magic Archer
Cannon Witch The Log Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
The Log Magic Archer
The Log Magic Archer
Knight The Log
The Log Magic Archer
Witch Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
The Log
Knight The Log Magic Archer
Magic Archer
Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
Witch The Log Magic Archer
Magic Archer The Log
The Log Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Witch Magic Archer
Witch
The Log Witch Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
Witch Magic Archer
Witch
The Log Magic Archer
Magic Archer
The Log Magic Archer
Witch Magic Archer
Witch Magic Archer
The Log
Knight Magic Archer
The Log Magic Archer
Witch The Log Magic Archer
Witch Magic Archer
Witch The Log Magic Archer

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