My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Royal Ghost Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Barbarians
Zap
Firecracker Royal Giant Sparky
Barbarian Barrel
Firecracker Barbarians Royal Ghost Sparky
The Log
Firecracker Barbarians Royal Giant Sparky
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Royal Ghost Sparky
Fireball
Firecracker Barbarians Sparky
Poison
Firecracker Barbarians Sparky
Lightning
Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Tornado Royal Ghost Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Tornado Royal Ghost Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Delivery Tornado Royal Ghost Barbarians Royal Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Royal Delivery Tornado Royal Ghost

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Tornado Sparky Mega Knight
Royal Delivery
Barbarians
Royal Giant
Firecracker Tornado Royal Ghost Sparky
Tornado
Sparky Firecracker Royal Giant Mega Knight
Royal Ghost
Royal Giant Mega Knight
Sparky
Tornado Firecracker Royal Giant
Mega Knight
Firecracker Tornado Royal Ghost

Defense Synergies 2 10

Firecracker
Royal Delivery Tornado Mega Knight
Royal Delivery
Tornado Firecracker Barbarians Royal Ghost Sparky Mega Knight
Barbarians
Royal Delivery
Royal Giant
Tornado
Royal Delivery Sparky Firecracker Sparky Mega Knight
Royal Ghost
Royal Delivery Mega Knight
Sparky
Tornado Royal Delivery Tornado
Mega Knight
Firecracker Royal Delivery Tornado Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Barbarians Sparky Firecracker Royal Delivery Mega Knight
Barbarians Tornado Sparky Mega Knight Royal Delivery
Barbarians Sparky Firecracker Mega Knight
Firecracker Royal Delivery Barbarians Tornado Sparky Mega Knight
Royal Delivery Tornado Firecracker Royal Ghost Mega Knight
Tornado Firecracker Royal Delivery
Barbarians Sparky Mega Knight
Barbarians Sparky Tornado
Tornado Firecracker Royal Delivery Barbarians Royal Ghost Sparky Mega Knight
Barbarians Firecracker Royal Delivery Tornado Royal Ghost Mega Knight
Firecracker Royal Delivery Tornado
Barbarians Sparky Mega Knight Royal Delivery
Sparky Mega Knight Firecracker Royal Delivery Barbarians Tornado Royal Ghost
Barbarians Sparky Mega Knight
Barbarians Tornado Royal Delivery Sparky Mega Knight
Barbarians Sparky Mega Knight Firecracker Royal Delivery Tornado
Royal Delivery Mega Knight Firecracker Barbarians Tornado Royal Ghost
Royal Delivery Tornado Firecracker Barbarians Royal Ghost Mega Knight
Barbarians Sparky Tornado
Royal Ghost Mega Knight Firecracker Royal Delivery Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Royal Delivery Royal Ghost Sparky
Royal Delivery Firecracker Royal Ghost Mega Knight
Royal Delivery Barbarians Mega Knight Sparky
Mega Knight Royal Delivery Barbarians Tornado Sparky
Barbarians Royal Delivery Sparky Mega Knight
Firecracker Royal Delivery Tornado
Royal Delivery Sparky Barbarians
Mega Knight Royal Delivery Barbarians Sparky
Royal Delivery Mega Knight Firecracker Barbarians Tornado Sparky
Royal Delivery Barbarians Sparky
Mega Knight Barbarians Sparky
Mega Knight Royal Delivery Barbarians Tornado
Royal Delivery Barbarians Mega Knight Sparky
Firecracker Barbarians Sparky Mega Knight
Barbarians Sparky Firecracker Royal Delivery Tornado
Mega Knight Firecracker Royal Delivery Barbarians Royal Ghost Sparky
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost Sparky
Firecracker Tornado Royal Ghost
Sparky
Firecracker Barbarians Sparky
Firecracker Sparky Mega Knight
Firecracker Tornado
Firecracker Tornado Sparky
Firecracker Tornado
Firecracker Tornado
Tornado Sparky
Firecracker Tornado Sparky
Firecracker Tornado
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Sparky
Firecracker Sparky Mega Knight
Tornado Sparky
Sparky
Firecracker Sparky Mega Knight
Firecracker Tornado Mega Knight
Sparky Mega Knight
Tornado
Tornado Sparky
Barbarians
Firecracker Tornado Sparky Mega Knight
Firecracker Tornado Royal Ghost Sparky
Tornado Sparky Mega Knight
Firecracker Tornado Sparky
Firecracker Tornado Sparky
Firecracker
Sparky
Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Barbarians
Firecracker Tornado
Firecracker Sparky Mega Knight
Firecracker
Tornado Sparky
Firecracker Sparky Mega Knight
Firecracker Tornado Sparky
Firecracker Tornado
Firecracker Tornado Royal Ghost Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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