My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army Miner
Giant Snowball
Bats Skeleton Army Miner
Zap
Bats Royal Giant Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Royal Giant Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Miner
Fireball
Wizard Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Tornado Miner Fireball Valkyrie Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Skeleton Army Tornado Miner

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Miner
Royal Giant
Bats Fireball Miner Wizard Tornado
Fireball
Royal Giant Tornado Miner
Valkyrie
Bats Wizard Tornado
Wizard
Tornado Royal Giant Valkyrie Miner
Skeleton Army
Tornado
Fireball Wizard Royal Giant Valkyrie
Miner
Bats Royal Giant Fireball Wizard

Defense Synergies 2 6

Bats
Valkyrie
Royal Giant
Fireball
Tornado Valkyrie Miner
Valkyrie
Bats Fireball Wizard Tornado
Wizard
Tornado Valkyrie Skeleton Army
Skeleton Army
Wizard
Tornado
Fireball Wizard Valkyrie
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Skeleton Army Bats Valkyrie
Skeleton Army Tornado Bats Valkyrie
Skeleton Army Bats Valkyrie
Fireball Valkyrie Skeleton Army Tornado
Fireball Skeleton Army Tornado Bats Valkyrie
Bats Tornado Fireball Wizard
Fireball Valkyrie
Skeleton Army Tornado
Skeleton Army Tornado Valkyrie Miner
Bats Valkyrie Skeleton Army Fireball Wizard Tornado
Bats Fireball Wizard Tornado
Skeleton Army Bats Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Bats Tornado
Skeleton Army
Skeleton Army Tornado Fireball
Wizard Bats Fireball Valkyrie Skeleton Army Tornado
Fireball Valkyrie Bats Wizard Skeleton Army Tornado
Valkyrie Wizard Tornado Bats Fireball
Tornado
Valkyrie Wizard Skeleton Army Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball
Fireball Valkyrie Wizard Miner
Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army Bats Fireball Tornado
Valkyrie Skeleton Army
Fireball Wizard Bats Tornado
Skeleton Army Bats Fireball Valkyrie
Valkyrie Skeleton Army
Bats Fireball Valkyrie Skeleton Army Tornado
Skeleton Army
Bats Valkyrie
Skeleton Army Fireball Valkyrie Tornado
Skeleton Army Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Skeleton Army
Skeleton Army Bats Fireball Valkyrie Tornado
Bats Valkyrie Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Tornado Miner
Fireball Miner
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Bats Tornado
Wizard Tornado
Fireball Wizard Tornado
Fireball Miner Wizard Tornado
Bats Fireball Tornado
Miner Fireball Valkyrie Wizard Tornado
Fireball Wizard Tornado
Fireball Miner
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Bats
Fireball Wizard
Fireball Valkyrie Wizard Tornado Miner
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Valkyrie Wizard
Fireball Miner Wizard Tornado
Fireball Wizard Tornado Miner
Fireball Miner Tornado
Bats Fireball Wizard Tornado
Bats Fireball Wizard
Fireball
Fireball Wizard Miner
Fireball
Fireball Wizard
Bats Fireball Skeleton Army
Fireball Wizard Tornado
Fireball
Fireball Miner Valkyrie Wizard
Fireball Wizard
Fireball Tornado
Bats Fireball Tornado
Bats Fireball Tornado
Fireball Tornado Miner
Fireball Wizard

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