My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Prince Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Prince Giant Skeleton
Giant Snowball
Skeleton Army
Zap
Royal Giant Skeleton Army Prince
Barbarian Barrel
Valkyrie Skeleton Army Giant Skeleton
The Log
Royal Giant Skeleton Army Prince Giant Skeleton
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Skeleton Army Prince Giant Skeleton P.E.K.K.A
Fireball
Skeleton Army
Poison
Skeleton Army
Lightning
Valkyrie Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Prince Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Fireball Valkyrie Prince Royal Giant Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Fireball Valkyrie

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball P.E.K.K.A Prince Giant Skeleton
Royal Giant
Arrows Fireball Giant Skeleton
Fireball
Arrows Royal Giant
Valkyrie
Prince Giant Skeleton P.E.K.K.A
Skeleton Army
Prince
Valkyrie Arrows
Giant Skeleton
Arrows Royal Giant Valkyrie
P.E.K.K.A
Arrows Valkyrie

Defense Synergies 0 10

Arrows
Fireball Valkyrie Prince Giant Skeleton P.E.K.K.A
Royal Giant
Fireball
Arrows Valkyrie
Valkyrie
Arrows Fireball Prince P.E.K.K.A
Skeleton Army
Prince Giant Skeleton
Prince
Arrows Valkyrie Skeleton Army
Giant Skeleton
Arrows Skeleton Army
P.E.K.K.A
Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Prince
Skeleton Army Prince P.E.K.K.A Valkyrie Giant Skeleton
Skeleton Army Prince P.E.K.K.A Valkyrie
Arrows Fireball Valkyrie Skeleton Army Prince Giant Skeleton P.E.K.K.A
Arrows Fireball Skeleton Army Valkyrie
Arrows Fireball
Arrows Fireball Valkyrie Giant Skeleton P.E.K.K.A
P.E.K.K.A Skeleton Army Prince
Skeleton Army Valkyrie Prince Giant Skeleton
Valkyrie Skeleton Army Arrows Fireball Giant Skeleton
Arrows Fireball
Skeleton Army Prince P.E.K.K.A Fireball Valkyrie Giant Skeleton
Fireball Valkyrie Skeleton Army Arrows Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Prince
Skeleton Army Fireball Prince P.E.K.K.A
Arrows Fireball Valkyrie Skeleton Army Prince P.E.K.K.A
Arrows Fireball Valkyrie Skeleton Army Prince
Arrows Valkyrie Fireball Giant Skeleton
P.E.K.K.A Prince
Valkyrie Skeleton Army Arrows Fireball Prince Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Prince Giant Skeleton P.E.K.K.A
Fireball Arrows Valkyrie Prince
Skeleton Army Giant Skeleton P.E.K.K.A Valkyrie Prince
Valkyrie Skeleton Army Prince Giant Skeleton P.E.K.K.A Fireball
Giant Skeleton P.E.K.K.A Valkyrie Skeleton Army Prince
Arrows Fireball
Skeleton Army Prince P.E.K.K.A Fireball Valkyrie Giant Skeleton
Giant Skeleton P.E.K.K.A Valkyrie Skeleton Army Prince
Giant Skeleton P.E.K.K.A Fireball Valkyrie Skeleton Army Prince
P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie Prince Giant Skeleton
Skeleton Army P.E.K.K.A Arrows Fireball Valkyrie Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie Skeleton Army
Skeleton Army Fireball Valkyrie Prince Giant Skeleton P.E.K.K.A
Arrows Valkyrie Fireball Giant Skeleton P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Giant Skeleton
Arrows Fireball
Arrows Fireball Giant Skeleton
Arrows Fireball Valkyrie Prince Giant Skeleton
Fireball Arrows Valkyrie
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Fireball Prince
Arrows Fireball Valkyrie Prince
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball Valkyrie
Fireball Prince Giant Skeleton
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball Valkyrie
Arrows Fireball
Fireball Arrows Prince
Fireball Arrows
Arrows Fireball
Fireball
Fireball
Arrows Fireball
Arrows Fireball
P.E.K.K.A Prince Giant Skeleton
Arrows Fireball
Fireball Skeleton Army Prince
Fireball Arrows
Arrows Fireball
Fireball Valkyrie Prince
Arrows Fireball
Arrows Fireball Giant Skeleton
Prince P.E.K.K.A
Fireball Giant Skeleton
Fireball
Fireball Prince Giant Skeleton
Prince P.E.K.K.A
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: